I can’t remember seeing this, but it was one of the most interesting articles I’ve read on the development of Zwei/Saga.
nowgamer.com/features/894677 … art_1.html
nowgamer.com/features/894669 … art_2.html
This probably has been posted before since it’s 4 years old, but in the off-chance it hasn’t, I decided to create a thread anyway. Some cool insights into the creation process. Please delete thread if it has been posted before.
I don’t remember seeing it before, and it is really cool! So thanks Ehndow.
EDIT: I do recollect seeing this topic where Robert Frazier posted about this before:
I can’t imagine I never got around to reading them, but some anecdotes seemed new to me, who knows, still cool to refresh on it.