Okay, aside from the story; lets talk about: gameplay, design and music. Now compare this to the original.
I feel when this is done, Nights Journey of Dreams is just as good if not full of more variety than Nights into Dreams.
The music was done very well (by the original composer) and I can’t see anything wrong with it. We were talking about how music needs to be organic to complement the game design; well this is a good example.
The stages were just as imaginative ranging from: crystal palaces where Nights could grow large, deserts full of casinos and pool balls flying around, to musical jungles where Nights could fly through giant flowers, turning the entire level into night.
Aside from normal flying levels, you had side objectives. While this might not have added anything substantial or complemented the flying levels in the best of ways; it gave you a bit more variety. I actually liked the platforming sections/stages with Will and Helen.
The bosses were very fun: having to pull and push on a stage with Nights turning the enemies into balls you then had to get inside corresponding holes, trying to locate Chamelan hidden among playing cards, destroying platforms trying to get Queen Bella to fall in lava…ect…
But I know the game isn’t perfect, so:
-Analog control isn’t very precise (and that’s a must for Nights)
-Weak Story maybe revealing too much about Nights character?
-Game is too short due to a rush to get it out for the holiday season