PS3 concerns ignite Xbox 2 support?

I didn’t get you then.

[quote=“Goonboy Panzer”]

Here’s a tip: You won’t find mainstream opinions online.
Here’s a tip: Everyone uses the internet from 8 to 45 which is within the age bracket of an average gamer. YOU DO find gamers of all sorts on the internet. Another presumption in your part that you don’t. If not counting what people say in the shops and other places. But mainly the internet is a good focus.[/quote]

Yes, nearly everyone does use the net, but do they use forums? And forums are really the only place where you see peoples views online.
For example, in my whole college, i think about 5% visit forums. Those people are usually the gamers, not mainstream.

[quote=“GehnTheBerserker”]

I didn’t get you then.[/quote]

Sega have announced another Shining Force game, although the platform and type of battle system have yet to be confirmed. Geoffrey (and I) are hoping that the game will be a true sequel to Shining Force III in terms of gameplay, rather than another action RPG.

And one of those is SFNeo?I’m afraid it’s been confirmed as an action/RPG.

I’ve been to the official site…Some characters look so clich?..

Umm… That’s why he said he hopes it’s not “another action RPG” because we’ve known that SFNeo is one…

Here’s the gist of it all over again, it’s quite simple:
Sega is currently developing TWO Shining Force games. We’ve only known information about one of them so far and we’ve known that it wasn’t going to be a real Force game but instead an action RPG. It recently got renamed to Shining Force Neo according to another thread.
These guys (and myself) are simply hoping that the other Shining Force game in development, the one we haven’t got ANY information whatsoever on, will be a Turn Based Strategy RPG and continue the series’ legacy unlike Shining Force Neo :anjou_sigh:

[quote=“GehnTheBerserker”]And one of those is SFNeo?I’m afraid it’s been confirmed as an action/RPG.

I’ve been to the official site…Some characters look so clich?..[/quote]

You see, Gehn, unlike other series’ that are defined by their world or characters (Panzer Dragoon for example), the main attraction (for most) to Shining Force has always been its gameplay. It’s simply awesome. To see it turned into an action RPG is quite depressing for some of us… especially if that is what the future of the series will be like from here onwards.

Shining Force II was the first RPG that I ever played, and I don’t know if I would have gotten into the genre if it wasn’t for that game. That gameplay is something that I’d really like to see recreated on a current or next generation console. Shining Force Neo, doesn?t look like it?s going to continue what made the old Shining Force games so great unfortunately, even if it does turn out to be a fun action game.

Well yeah, I mean if you take the gameplay out what makes a SF game a SF game?

EDIT:When I posted this I hadn’t read your post Solo :slight_smile:

Anyways SF2 was actually my first RPG.Granted i played it for 5 minutes on my cousin’s house :stuck_out_tongue:

I eventually played it years after and I agree it’s gotta be the best 2D RPG out there.

Nothing. It’s simply using the Shining Force name :anjou_sad:

[quote=“GehnTheBerserker”]EDIT:When I posted this I hadn’t read your post Solo :slight_smile:

Anyways SF2 was actually my first RPG.Granted i played it for 5 minutes on my cousin’s house :stuck_out_tongue:

I eventually played it years after and I agree it’s gotta be the best 2D RPG out there.[/quote]

Indeed, it was a great game. I loved controlling so many characters at once, and at the same time the battle system and menus were so simple.

[quote=“Goonboy Panzer”]
I was always going to reply to your points like this. I just wanted you to dig your own grave when you said that i was n’t saying anything factual.[/quote]

Sure.

I never said it was Nintendo that was exclusively begging, but rather, that it was most likely a mutual understanding. The only person at Nintendo that was against it (from my understanding) was Yamauchi. Which is why as soon as he left, the deal went through.

As for GC sales in Japan, I was talking in comparison to the PS2. With only a couple of exceptions, most developers are putting all their best content exclusively/or concurrently on the PS2. You’re shooting yourself in the foot if you do otherwise. The only example of a game selling better on the GC than on any other console (with the exception of Sonic) is Soul Calibur 2. Oh, and Viewtiful Joe, but that didn’t really sell all that well to begin with.

And Acclaim’s closure has nothing to do with the fact that they ignored the GC. It has everything to do with the fact that they couldn’t make a hit game to save their lives.

And yes, I know the history of Nintendo. And if you did, too, then you would know that it was much earlier than th erelease of the Megadrive that Namco had a falling out with Nintendo. Namco was Nintendo’s first licensed 3rd party and was given a sweetheart deal compared to everyone else. In fact, it was thought that Namco’s president was the only person who could stand up to Nintendo. When Nintendo’s strong-arm tactics got worse, Namco did try to stand up to Nintendo to get better terms on their contract, but they were quickly put in their place and given the same contract as everyone else. This was on the original NES (or Famicom, if you want to be nit-picky). In response, Namco created a company called “Tengen” after they had figured a way to work around Nintendo’s cartridge technology and could manufacture them themselves (for oldschool gamers, do you remember the Tengen cartridges and how they looked a little different from licensed Nintendo games?). Nintendo sued them and won, causing the closure of Tengen.

That’s what caused the bad blood between Namco and Nintendo. But, both companies being amongst the oldest gaming companies in the industry and having really old school execs, they patched things up and moved on.

Bringing up the original PlayStation shows you don’t know how much the game industry has changed since the 90’s. Yes, Square was instrumental in the success of the original PS1. However, things have changed drastically since then. Final Fantasy is still a humongous powerhouse, don’t get me wrong, but it is clearly not the single deciding factor anymore (the key word being single). Consider that Square sells about 1.8 million copies of Final Fantasy, but EA sells over 2 million copies of Madden, 2 million copies of Need for Speed, a million copies for Medal of Honor, etc. etc. (and these are PS2 sales only), and you quickly see how much more of an important force EA is in comparison (and consider that EA has 24% of the marketshare, whereas Square has about 8%). Sure, EA is not exclusive, but a lack of EA support dooms your console (ex: Dreamcast).

You use that reasoning to show the “downfall of Sony.” But I’m saying that it doesn’t mean anything. I never said that Square isn’t talking to MS about getting Xenon development kits. Every major studio will have them. Whether or not they actually do anything with them remains to be seen. As you even mentioned above, Sony has a financial investment in Square and will lean on them very hard to continue to keep FF exclusive. If you notice, however, anything Square does outside of the FF franchise (and I’m including Kingdom Hearts within the FF franchise, since they are so intrinsicly tied together) does not sell.

It is normal. Do you think anyone at Nintendo tells Miyamoto what to make? Take a look at Pikmin. Do you honestly think that some marketing d00ds at Nintendo told Miyamoto, “Yo, Shigeru… we’ve got a need for some sort of quirky, alien-vs-garden simulator. Think you could swing one for us?” No. Miyamoto told them what he was going to make, and the marketing guys knew that anything Miyamoto made was going to be of the highest quality.

The difference with Sega is they give their prima donnas free reign, but quality control and management is pretty much non-existant. Shenmue had humongous problems and should not have cost anywhere nearly as much as it did. Rez, while extremely experimental and one of my personal favorites, could have been so much more than what it turned out to be.

Metal Gear Solid defined an entirely new genre that was innovative and used the medium like never before. Castlevania (though an old franchise) was redefined in 2D to show good games could still be made in 2D. Gran Turismo offered a racing game unlike any other before it. Final Fantasy 7showed the mainstream audience that RPGs (and games in general) could be just as epic and cinematic as movies. And Tomb Raider created a 3D action game that finally utilized the 3D environment.

I don’t see where you’re coming from.

I’ll just name one: Daggerfall. Was it a realistic setting? No. But it had more detail and more freedom than Shenmue could ever have. Granted, it didn’t have the same movie-like presentation, but that was just a matter of style. And a “smarter” company wouldn’t have spent $70 million to create a game like Shenmue. Heck, I’ve played plenty of other games that have told better stories and had better gameplay that cost a tenth of that to develop.

It’s not that Sega didn’t want to make a Sonic for the Saturn, it’s just that all the attempts to make a game failed miserably. Saturn’s lineup and management was just poorly planned, and all the Sonic titles that were in development ended up tanking somewhere along the line. However, Sega got right back in the swing of the Sonic thing when the DC was released. Only recently? Sonic’s only been around for about 13 years, and Sega’s “second” Sonic push started 4 years ago. That’s not recently.

And where do you get off saying Nights sold? Look at how many different Sonic and PSO titles there are. And you think it’s some sort of artistic pride that prevents Naka from releasing a Nights game?

Sega was the first to start development on a cel shaded game, but wasn’t the first to market. That crown actually belongs to the game “Wacky Racers” for the DC. It was something trivially easy to do, and everyone started doing it. The only game that has actually sold well that was cel shaded, to this day, is Zelda.

But with Zelda, it wasn’t just the fact that it was cel shaded. Nintendo’s artists took advantage of the simplistic lines of the game to create more expressiveness in Link’s face. Whether you liked the style or not, it created a storybook atmosphere that lent a simple, yet fantastic (in the “fantasy” use of the word) world.

No AAA titles outside of Mario or Zelda? Animal Crossing, Metroid Prime, Wario Ware (though, I suppose that this could be argued to cash in on the Mario brand), etc. etc. These are all games that were fantasic and innovative. In fact, Wario Ware was more of a Sega game than any Sega game I’d seen in years. None of those stick to the same formula.

First off, I quoted the sales for the best-selling Sonic games on each of those consoles. So, I left out the other SA games and Sonic DX intentionally because they didn’t sell nearly as good as Sonic Adventure 2: Battle or Sonic Advance 1.

And my sales figures are from TRST, one of the top game industry data tracking sources. Here’s a sampling of the data:

GCN SONIC ADVENTURE 2 GCN 953,125 134,532 19,105 15,128 13,633 9,189 8,364 10,078 6,923 16,730 19,800 15,581 $40.89

The first big number is life-to-date sales, then the “calendar year” sales (meaning sales just in this year alone), then the monthly sales going backwards from October to whatever… then the last number is life-to-date average sticker price. I can’t post the document, but the sources are good.

As for F-Zero… it was better than F-Zero X for the N64, I’ll give you that… but nowhere near the original. And my point was that even using Nintendo’s own brands, Sega can’t create a game that sells.

Popular culture games = dumbed down games? Considering that the most popular games were MGS and FF7 (which was a good game… not as good as PDS, but still a good game), I find it difficult to say those were “dumbed down.”

And no, Astro Boy is not an attempt to cater to the average gamer. It was most likely an attempt to cash in on a potentially hit license. Astro Boy was originally developed by Mizuguchi of UGA. After UGA was merged with Sonic Team, Naka took over producing the game and tried to save what he could. Mizuguchi is good at high concepts, but bad at execution. That was just bad development.

Where do you get off saying this? Are you saying that Sony isn’t already negotiating for exclusive rights to many games? Microsoft is doing the same, sure, but the fact that developers are talking with other first parties is hardly a sign that PS3 is losing support.

That proves that Capcom can release a game several years ago when the user base was much smaller and still sell a million units, whereas on the GC, nobody aside from Nintendo has been able to sell over a million units (though Sonic Adventure 2 is getting close). Capcom sold 600k with Resident Evil: Code Veronica, 1 million + with DMC and Onimusha, etc., and the best they’ve done on the GC is 400k with Resident Evil 1.

I’m not saying that RE4 won’t sell on the GC, I’m just saying that Capcom has realized that they can’t survive being exclusive to a platform that’s not a PlayStation. Which is why Sony dominance will continue. Perhaps not as great as this generation, but I highly doubt you’ll see a complete reversal of roles.

The Korean market is completely different from the Japanese market. In fact, online PC games sell more in Korea than they do in the US. That has nothing to do with Japanese development of PC games. In fact, Koreans pretty much only buy Blizzard games or Lineage.

As for Japan, sure… I suppose it’s growing. If you consider an increase in sales from an average of 5k per title to 5.5k.

Developers port to PC because it’s cheap. Considering I go to Japan on an average of 3-5 times a year and have many friends and family there, none of which play PC games, I think I have a pretty good handle on the situation. Of course, unless you can prove me wrong. Where are you getting your info from?

Yes, those hardware numbers were recent (or recent as of about a month or a month and a half ago… and there have been no indications that at least the ownership ratio has changed).

Wow… you mean to tell me that the videogame market has increased by nearly 8-fold in the last 5 years??? Because on the DC, Virtua Fighter 3 sold like crap.

The reason why Sega pushed for the release of VF4 on console was because:

  1. It was actually a good game with graphics that rivaled competitors (something that couldn’t be said for most of their other games).

  2. There was almost no competition in the market at the time, other than a 3 year old port of Tekken 3.

It was a gamble that paid off.

But, according to your theory that the game industry simply grew, then why haven’t all games seen similar boosts in sales?

Well, close :slight_smile: And no, it’s not speculation.

And I’m simply saying that slitting your own wrists will surely get you immediate attention, but you’re kinda screwing yourself in the long run by doing so.

The age range is wide, but most average gamers don’t spend time posting on the internet. The internet is laden with a vocal minority. It’s a good way to get a few samplings of opinions, but should never be taken as gospel.

Developers do pay attention to the internet, but rarely use it as a lithmus test for popularity and quality. Case in point: most people online seem to bash the Sonic Adventure series, and it regularly gets 7’s in reviews. Yet, SA2: Battle has sold nearly a million units.

I might be able to dig up sales numbers for Dororo and Shining Tears, but it will take a while. Suffice it to say that, no… they did not sell well. I was mistaken about Initial D, though. I was thinking of Sega GT for whatever reason. You were right on that. I’ll see if I can find the sales number. By no means a million-seller, but decent in its own right.

And Fist of the North Star is actually Sega’s best-selling title right now, but it is made by Sammy. It is a home-version of the best-selling Pachinko game ever made. It is not the 3D Ages remake of the original Fist of the North Star game.

That’s just the thing… Sega’s games AREN’T selling well. And sure, kiddie audiences count as part of the casual audience, but that’s such a small slice. As I’ve mentioned before, no Sonic game has broken a million units (actually, to be completely fair, Sonic Heroes has sold a million, but I’ve been talking on a single platform… Sonic Heroes is spread out on 3). And a single franchise is not enough to keep a company the size of Sega afloat.

If Sega was doing so well, why do you think there’s been so much shuffling of personel? Sega gets bought out by Sammy, they reabsorb their development teams and aside new heads for each team, etc. etc. That’s not the sign of a healthy company.

You have too much faith in the organization of video game companies, methinks. The developers don’t write the manuals. The marketing folks do. And sure, it’s a continuation of the story, but it’s a completely different style of game. It’s a “spin-off” in the sense that the game’s world was inspired by/linked directly to the original titles, but they did something completely new with them.

Panzer Dragoon Next was only in the design phases during the DC era. GunValkyrie was much further along and, in fact, was originally a light gun game. But what does that have to do with why development started? PDS lost Sega money (hey, 15k units of sales in the US will do that), and PDO failed to be a blockbuster hit. While SOE or SOA may head up their own PD-related projects (who knows… anything is possible), it’ll be a long time before you’ll see anything out of SOJ.

Actually, you haven’t backed up your remarks, but nevertheless, my sales data comes from TRST again. And I originally said “less than 100k” because that’s all the numbers that Sega actually made money from. When a game goes on sale for $10, the company doesn’t see a dime of it. It goes to paying the retailer. It’s called price-protection and game companies hate it. When looking at sales numbers, you also have to keep in mind the price point at which the games are sold.

As for why the game was ported to GC, let it suffice to say that I know the people who pushed for that. It was a labor of love. Like I said before, it was generally the opinion that Skies didn’t get a fair chance, due to the floundering sales of the DC.

And the cost? Well, I can’t say how, but I just know (great… that one’s gonna fly, I just know it).

And to be honest, aside from FFXII (damn them!), no company is really “ripping off Skies.” Skies was intentionally made to be a tribute to old school RPGs, and tried to include as many cliches as possible. It just did them so damn well.

Abadd, I’d just like to point out that the original Virtua Fighter sold the Saturn in Japan, the conversion of Virtua Fighter 2 also helped Sega sell millions of Saturns, and Virtua Fighter 3 helped launch the Dreamcast in Japan.

The series has never really been popular outside of Japan, but each game in the series has been a success in its own way. Also, Yu Suzuki and Sega had a hand in helping Tecmo’s Dead or Alive series rise to fame (DOA 1 ran on Sega’s Model 2 arcade board, and DOA 2 ran on the Naomi board for a start).

Sega of Japan actually wasted a lot of time and money converting Virtua Fighter 3 to the Saturn, only to cancel the game out of fear it would overshadow the rushed Dreamcast conversion.

Whenever Sega isn’t going with the mainstream flow, it’s swimming against a tide (as the Dreamcast era demonstrated). If Sega isn’t making games that sell at the moment, then what do you recommend? Why must there always be a difference between making games that sell and simply making great games? People are losing sight of the bigger picture: the games. Why is money the first and last thing on most people’s minds? Money wasn’t the reason why Bizarre Creations abandoned the popular Formula One franchise they’d established on the original Playstation in favour of developing Metropolis Street Racer for the Sega Dreamcast. They wanted to bring their own ideas to the racing genre. And why the hell not?

Also, I think you give Metal Gear Solid way too much credit for defining the stealth genre. Thief: The Dark Project deserves more of the credit in my opinion (both games came out in the same year with only two months separating them, only MGS sold many more copies, so naturally gained far more recognition).

My post was assuming that we were talking about the Western markets, actually. VF has always been a HUGE success in Japan, but nowhere else. While that used to be a good enough business model to support any game company, sales of videogames in general have rapidly declined in Japan, making it more and more difficult for any company to survive on Japanese sales alone. While the arcade version of VF continues to be a cash cow for Sega, it is difficult to sustain an international company that is several thousand people strong with only a handful of games.

And yeah… Tecmo owes Sega a lot :wink:

Actually, Sega wasn’t trying to swim against the mainstream tide in the DC era. If anything, Sega was striving to gain more mainstream content. However, you’re right: there isn’t always a difference. Which is why I keep bringing up Nintendo. They make great games and still make tons of money selling them. So does Bioware (in most cases, MDK2 notwithstanding). Aiming for lots of $$ doesn’t always mean piece-of-crap-game-rushed-out-the-door. It just so happens that not every team is capable of putting together a masterpiece on time. Just like the majority of movies are still crappy, same thing goes for games. Everything lies in the execution. I’ve seen a million great designs get turned into unrecognizable hunks of junk.

Bizarre Creations had a great idea that they thought was marketable, and they went for it. It worked. There is absolutely, positively nothing wrong with that. But, Sega’s creators don’t always keep the “marketable” aspect in mind… which is fine, as I’ve said many times, when you’re a first party and unless you’re a AAA title, your only concern is differentiating your console from everyone else. But being different just to be different isn’t necessarily a good thing.

Actually, if you want to go that route, then Tenchu should be given its dues. But, what I meant by “genre-defining,” it wasn’t that it was the first of its kind. Those honors actually belong to Tenchu (Tenchu was released in August of 1998, MGS was end of September/early October, and Thief was in November). It was the game that set the standard. It took elements from the original Metal Gear games and married them with the stealth elements of Tenchu, resulting in a very innovative (even if overrated) game. There truly was nothing of its kind at the time (in terms of gameplay, worldview, etc.). It was on the edge of popularity, leading in military-based games, stealth games, etc.

But, well, it doesn’t actually matter which one was released first. They were all being developed at the exact same time, so really… it’s not like MGS copied what the others did.

I don’t think that. Stop assuming what I think. I have not said in anyof my posts that EVERY Sega game is still a hit in recent times.The Saturn games were not sleeper hits as well you know. Their were other factors that contributed to the Saturn’s downfall in the west. If they were flops as you maintain then Why would Sega bother bring these games out as a third party? SF3 never did well in the west yet they still churning them out on GBA. If NIGHTS was such a flop in your opinion that they brought out CHRISTMAS NIGHTS near the end of the year. In fact most of Sega “flops” are still being made today.

Now what part of this statement DON’T you understand? Did i not ALREADY
say that the nintendo titles are better than the average Sega games at the moment? But they are not better than the games Sega was producing
in it’s DC run. Until Nintendo can do something to that scale then fine. But they have n’t yet.

Otogi is n’t a Sega game. They just published it for the western markets.
And your not saying anything I have n’t already said. The Sega third party games are n’t that great. I have said this several times. So I can’t see why your trying to use this as some type of score against me.

Time will see on that one but as for the market it was released in I think it did well enough for Sega to be pleased with. Two weeks in the top ten is n’t bad for a one off game like TEARS. This is n’t a FORCE title either and i think Sega should expect that to do well upon its release though signs point towards it being a flop.

Yes. I’m sure i set you up. And you know it as well.

[quote=“Abadd”]I never said it was Nintendo that was exclusively begging, but rather, that it was most likely a mutual understanding. The only person at Nintendo that was against it (from my understanding) was Yamauchi. Which is why as soon as he left, the deal went through.

[/quote]

You did actually.Wrong again, Yamuchi was the one responsible for getting the gamecube deal through. Square wanted to make games for the gba only but yamuchi made sure it was n’t going to happen unless they agreed to make games for the gamecube. The problem was sony didn’t want any FF games on another home system so Yamuchi used his own funds for Square to make Final Fantasy Chronicles. So Square didn’t have to use their own money soley to develop on a new platform. Of course Yamuchi publically humilated
Square in the process of the deal and Square had no choice but to accept things if they wanted to get the GBA deal.

[quote=“Abadd”]And Acclaim’s closure has nothing to do with the fact that they ignored the GC. It has everything to do with the fact that they couldn’t make a hit game to save their lives.
[/quote]

But ignoring a big market like the cube didn’t help things either.

[quote=“Abadd”]And yes, I know the history of Nintendo. And if you did, too, then you would know that it was much earlier than th erelease of the Megadrive that Namco had a falling out with Nintendo. Namco was Nintendo’s first licensed 3rd party and was given a sweetheart deal compared to everyone else. In fact, it was thought that Namco’s president was the only person who could stand up to Nintendo. When Nintendo’s strong-arm tactics got worse, Namco did try to stand up to Nintendo to get better terms on their contract, but they were quickly put in their place and given the same contract as everyone else. This was on the original NES (or Famicom, if you want to be nit-picky). In response, Namco created a company called “Tengen” after they had figured a way to work around Nintendo’s cartridge technology and could manufacture them themselves (for oldschool gamers, do you remember the Tengen cartridges and how they looked a little different from licensed Nintendo games?). Nintendo sued them and won, causing the closure of Tengen.

That’s what caused the bad blood between Namco and Nintendo. But, both companies being amongst the oldest gaming companies in the industry and having really old school execs, they patched things up and moved on

[/quote]

No you don’t know the history of Nintendo or you would have known about the incident with Square back in 2000,Which you were forced to admit that it happened. And another thing when you are trying to pass off information as your own don’t use the same wording as the site that you got it from as plagerisim is an offence. Don’t worry I doubt the peeps from shinforce and
segabase will sue you.

eidolons-inn.net/segabase/Se … nesis.html

It did sell. So where do you get off that it didn’t? Oh wait you will use your imaginary figures numbers again won’t you?

[quote=“Abadd”]Sega was the first to start development on a cel shaded game, but wasn’t the first to market. That crown actually belongs to the game “Wacky Racers” for the DC. It was something trivially easy to do, and everyone started doing it. The only game that has actually sold well that was cel shaded, to this day, is Zelda.

But with Zelda, it wasn’t just the fact that it was cel shaded. Nintendo’s artists took advantage of the simplistic lines of the game to create more expressiveness in Link’s face. Whether you liked the style or not, it created a storybook atmosphere that lent a simple, yet fantastic (in the “fantasy” use of the word) world.

No AAA titles outside of Mario or Zelda? Animal Crossing, Metroid Prime, Wario Ware (though, I suppose that this could be argued to cash in on the Mario brand), etc. etc. These are all games that were fantasic and innovative. In fact, Wario Ware was more of a Sega game than any Sega game I’d seen in years. None of those stick to the same formula

[/quote]

But Sega was the first to make a cel shaded game. That 's the point.

How does that make them better and more creative than Sega in the last twenty years? Nintendo only made Donkey Kong,Mario and Zelda games for nearly over 15 years and nothing else. then in the last ten years they started to do Fzero,Metroid and Pokemon. Three years it’s Pikmin and Animal Crossing. Twenty years Sega has had made many different types of games. In the last five years sega has creted memorable and innovated titles. So which company has more creativity?That was the point and you know it. You just trying to side track it to prove some point that was n’t originally brought up.

But they won’t the same advantage like they did before. They have lost ground to Nintendo and Microsoft in the last two years. If the xbox2 is released around the same period as PS3 i much doubt that ps3 will be as sucessful.The Xbox has shown the ps2 as the charlatan it is. And i’m pretty sure the stock in sony will be effected if Square decides to go multi platform
The first time in almost twenety years.

Let me see…
You were wrong about Yamuchi making square beg to develop GBA games
Wrong about increasing growth in the japanese PC market ported and original compared to ten years ago.
Wrong about square talking to microsoft.
wrong about intial D reaching the top as have many sega games in japan
and wrong about Sega not doing well.

And your saying i’m slitting my wrists…

Like you and your stupid comments that i had to endure for a while, ENOUGH. You haven’t come with a single ammount of proof to back your arguments up while I have. Your the type of irrating swot that thinks they’e right about everything. Well your not as I have proven. No doubt an insecure
mite like you needs to get the final word but I’m done with this debate as you haven’t proven a single word of what you’ve said is fact. So go ahead…

Wow…just wow…

I’d just like to point out that, although you think Abadd likes to have the last word, that you brought this topic up from obscurity for the sole purpose of aggravating him further. You’re a hypocrite, and I hate hypocrites.

Hopefully Abadd will not respond and disallow the baby from receiving the attention he obviously desires. You are a sad, pathetic human being GP, and I have pity for you.

After reading through the sections devoted to the Saturn again, I’ve come to the conclusion, again, that Bernard Stolar was a moron.

I’m also surprised that the Shining Force III trilogy wasn’t mentioned anywhere on that site. When Sega of Japan drove Camelot away, Sega deprived the Dreamcast of at least one great RPG.

The information found on that site is just depressing; as an RPG fan, I almost wish I had never bought a Saturn.

“I know let’s kill the Saturn by rushing it out months ahead of schedule with no decent launch titles, overcharge people for it, and then keep most of its best games in Japan!”

I find it ironic that Sega of Japan regarded the European markets as too small to warrant their attention. How does it feel now that the shoe is on the other foot?

[quote=“Raizen1984”]Wow…just wow…

I’d just like to point out that, although you think Abadd likes to have the last word, that you brought this topic up from obscurity for the sole purpose of aggravating him further. You’re a hypocrite, and I hate hypocrites.

Hopefully Abadd will not respond and disallow the baby from receiving the attention he obviously desires. You are a sad, pathetic human being GP, and I have pity for you.[/quote]

Goonboy has brought up some valid points even if he hasn’t expressed them in the most tactful of ways.

The truth of the matter is, many Sega fans want to see Sony be kicked out of the console market, and Microsoft is in the strongest position to do that.

As for me, I’ll probably go wherever Sega goes. It would be nice if Microsoft actually paid Sega to make one or two exclusive titles for the Xbox 2, though. Hopefully Sega is preparing at least one launch title to help Microsoft’s second console skyrocket to fame and fortune.

[quote=“Raizen1984”]Wow…just wow…

I’d just like to point out that, although you think Abadd likes to have the last word, that you brought this topic up from obscurity for the sole purpose of aggravating him further. You’re a hypocrite, and I hate hypocrites.

Hopefully Abadd will not respond and disallow the baby from receiving the attention he obviously desires. You are a sad, pathetic human being GP, and I have pity for you.[/quote]

That’s because I’ve just come back on this site on the 31 of December you idiot as i’ve had n’t had time to come here often and that’s when I noticed it. If you saw my post count from, the last time i posted then YOU would have known that. Fools like you need someone to hate.

[quote=“Geoffrey Duke”]
Has Sony’s time finally come? Will Sega help hammer the final nails into Sony’s coffin?[/quote]

If that time does come (as it surely will) I think it will be Mr. Gates, not Sega.

You’re even dumber than I thought…