Assume what? I said “I’m curious as to whether you’ve even played one.” Star Wars Galaxies and Dark Age of Camelot eh? Heard nothing but bad things about the former, and I played about 3 hours of the latter before signing off forever, so… yeah.
I’m going to be paying for a game that’s fun. I don’t need to justify things any further. When the game stops being fun, I stop subscribing, just as I did with Phantasy Star Online.
Quest-wise I can agree with, just not at the pace they say they’ll go. Story-wise, I don’t… three years and Phantasy Star Online barely went anywhere with the storyline through added online quests, and there’s still gigantic, gaping holes left to fill.
You’re trying to say that they’re going to continue the plot in the online mode when I honestly think they won’t, or at the very least, do very little in that regard. The offline and online modes of Phantasy Star Universe are seperate from each other. Offline mode is meant to be your casual console RPG romp, and online is meant for some quick, enjoyable multiplayer gaming.
Irrelevant that you specifically didn’t say that, because that’s precisely what PSO was lacking, a large part of why people don’t like the offline mode. You claimed it’s not story driven when offline mode is precisely just that. It’s not just a random romp through dungeons, no more so than any other RPG where you can elect to ignore all the dialogue. The Hunter’s Guild quests are there for a mixture of fun, and to further the game’s storyline. It just happens to not be character-driven, so in quests like “The Grave’s Butler”, you don’t exactly feel moved… an NPC you were introduced to fifteen minutes prior to your completing the quest and finding out he’s dead garners a “meh” at best. There are some useless quests, sure… but most of them pointed you in some direction and gave a piece, even if it was a small piece, for a puzzle you had to build.