set compatibility mode to Very high, otherwise the “emulated” saturn runs at only halfspeed, causing lotta issues especially like the ones you mentioned.
also, rip your original disc to a RAW disc image with subcodes (I recommend cdrwin), and use that from a mounted virtual drive. It was noted by the ssf author at one point that running games straight from an original disc can cause issues, since a PC cd drive can’t do the accurate timing the Saturn cd drive did - this is not an issue with a virtual drive. One example I remember is Nights crashing before you enter the boss level on the Pioneer DVR series of dvd burners.
It does support interlaced video properly, thats why games appear interlaced when in high-resolution. I think you meant that SSF does not support de-interlacing (it does, but its very broken, slow, and disabled at this point - check some of the versions in resourcehacker or something like that).
If you want to see unsupported interlaced graphics, compare the 2p splitscreen mode in Sonic 2 between Gens and Kega Fusion. Gens doesnt support it, Kega Fusion does (and deinterlaces it too).
yeah, ssf is not perfect, but its closer than any other emulator, especially when compared to that hacked piece of shit cassini (even the original Girigiri-gav was only decent at best, and it relied on pergame hacks, cassini just added more pergame hacks through the ini files and installed spyware as a bonus).
[quote=“Shadow”]The Gigra cave is after the desert on disc 1. So not too far into the game. Though come to think of it I had the sound issues aswell - sort’ve a jerky voice issue in some cutscenes.
I was using SSF 009 beta 2, which was the latest version at the time (beta 3 is now out).[/quote]
Is that the underground flying oasis boss-thing? I didn’t remember glitches in that part, though I was running the emu at maxed compatibility mode. The jerky sound did happen but I chalked that up to the fact that my old system couldnt run it fullspeed (just barely under, which is enough to cause desyncs in audio).