I’ve been toying with an idea to create a text adventure…
It’d be after Orta. A spiritual sucessor of sorts. I’d like to keep it as abstract as the originals, so maybe I’d write it as a poem, like Paradise Lost (John Milton) or something. I draw quite a bit, so if my talents decide to kick up a couple notches or two I could incorporate some of my ideas if I feel they live up to the standards…
Man that is a good idea.I was going to do it once with my bro (he draws) but he couldn’t simply cause he was never home…
Well anyways welcome to the forums Lundi
That’s a great idea, I’m sure I speak for most of the people on this board when I say that. Text is a very effective means of conveying a story because it leaves a lot for the imagination.
I always thought the games were too visual for text to capture the feel.
Damn…that would be fun, wouldn’t it?
You are in the sky. Exits lead down. You see>
Azel goes east. Gash sits down and sings about gold.
A few years ago when I first played Saga I made a QBASIC game based on it. It was a text adventure based on a character walking around on foot but unlike the games with a long build up to finally dragon riding. I never finished making the game but it was fun while it lasted.
Sounds cool. Maybe you could post what you finished of it?
I would but its on an old computer with resolution so low that when I load up windows (3.1) I can’t get anywhere from the desktop. I don’t think it’d be very long though. I remember on one of my QBASIC games I spent an entire afternoon just making some words scroll across the screen.
I love fooling around in Q and Apple BASIC.
I once made a QBASIC version of Candyland. It sucked.
Well, Candyland sucked, so that would be inevitable.