An interesting article:
That said, Futatsugi did share his ideas of what he would change if given the opportunity to remake Panzer Dragoon Saga to The Ringer. “Make it open-world and as much as possible allow the player to make their own choices,” said Futatsugi. “Make a strong correlation between the characters’ responses and behaviors and the player’s actions, so that the characters change depending on the player’s choices.”
It’s interesting to see him express that sort of ideas which we haven’t read in a looong time.
I think it’s time to email him again
Btw, here is another great read, probably one of the best article I have ever read about it.
Two things I disagree with though:
- yes a game like FF7 had much more success and is having an ambitious remake. But FF7 was using old mechanisms hence is going through dramatic changes, while SAGA had set 3D mechanisms that could be kept in a remake. For instance the battle system is still acceptable if you modernize visuals. FF7 fighting system was old school when you compare. So there would be less deep dramatic changes to make in terms of gameplay.
- why would it be dubious to remake the game, more than making a new IP? There is always a risk when making a game. When you produce a remake or a brand new game there is always this risk. And considering so few people played the original game, it should pretty much be considered, treated, marketed as a brand new IP to appeal to 2018 generations. It should target a wider audience than the original fans only. I mean today, shitty indie games can sold more on the Switch than PDS did back in time because the Saturn was just dying and they didnt market the game correctly…
Unlike ShenMue3, don’t remake Panzer Dragoon Saga just for the original fans. Don’t kill me ^^ I just believe it’s the only way to make it viable.