ah I think I see where youre coming from, but help me out with by what you mean art. Errm, lets Quake 3 for example. Regarded by many one of the premium FPS. Simple concept but highly tuned to the point (of what some would regard) near-perfection. Is art, your meaning, in gameplay just perfectly balanced gameplay? Or does it need to be more complex, like the relationships in Morrowind? Could you give some examples to help me better understand your slant? Can a game as gratuitous as Quake 3 is be art?
hmm. Ive had some trouble replying to this part. Quick question: would you regard Fable in this matter (Im yet to play the game so Im not protecting it or anything), in that the big ambitious ideas it promised were distilled down to, I dunno, lesser manifestations of what they could have been? Hmm Im pondering how games can offer more freedom. The current trend seems to be in offering more choice in the matter of objectives and the manner in which they can be enacted out and more varied NPC reaction. Are you saying these kind of things are implemented poorly or don’t go far enough?
'cept how to generate anticipation and generate huge sales
I think stagnation might be a bit too far, I mean complexity in combos and reversals and other nuances of the genre still manage to differentiate the games well enough. Although I dont think we’ll ever see the leap that was experienced from 2D to 3D for quite some time.
what happened with Marz? (I havent played it as youve already guessed)
there are always exceptions to the case, but I will share your pessimism in that the exception is for a select few. Some titles have the ability of being able to pursue great gameplay and be fully supported their finacial overlords. Halo 2 has been in development for 3 years, Half Life 2 I dont know how long but it seems like ages. I mean for CERTAIN titles it is in the best interest of the financiers to pursue artisitc quality in the interest of preserving a franchises reputation. Not all gamers will buy anything, and if a game doesnt have a license slapped to it there’s extra incentive to make it standout. I dont think the art of making games and the practice of making money are totally disconnected.
I suddenly feel deathly cold.
ah sorry. I mistook you on that. I thought you were making comment on the limitations of the control pad interface, that it can hamper new developments in game design.
hmm. I someone could give a answer to that conundrum theyd be visionary indeed. I think it’s a limitation that cannot be overcome with the tv as the means of display. what you’re describing, looking over your shoulder and the like, is dependent upon having a sense of space in which to interact and a tv/monitor cant provide that. sure surround sound and the like can give a nice feel of it, but i dont think games as they currently are could provide that which you are looking for. Although the AR concept which I previously described (granted poorly, I hope you understand my meaning. Ill find the article later) could give you that, in that it involved interaction with the real world giving that much needed sense of space to make such gaming desires a possibility.
haha yeah. Dont worry, I thought myself to be a prat when I was rereading it. I couldnt express myself any other way
(strokes chin). Right, I can see your point there. IN that what would call “mature” in gaming pretty equals violence, gore and the like. If we were to say, list some mature games people would most likely go Resident Evil, Silent Hill, Doom, blah blah etc etc. Yeah I can see that clearly. But you say Lynch and Kaufman, can a game capture the abstract elements that make such films mature and yet stay focused on gameplay? Can the same mature, artistic nature be conveyed in gameplay? I mean it’d be a copout if you had Lynch write the story and gave art direction but if it played like your bog standard platform game the feeling would be lost. What’s the X factor in creating mature gameplay? As a side note, what games would you people call mature in design as opposed to solely aesthetics? Id have to rate the Myst games personally.
of course, of course.