ALWAYS online… Basically, the console is always online, even when OFF – One of the things they hinted at is that in Animal Crossing, when you shut off your console, the wifi keeps connected and people can visit and leave things in your city while you’re away. (I’m guessing that this was the “big secret” they were talking about)
Built in speaker on the controller. (this should be fun, at the least!)
No improved graphics on Virtual Console (as in, they aren’t redoing the models, doesn’t talk about framerates and such).
Estimated prices for the VC are “a few dollars for NES, $5 for SNES and $10 for N64”
VC games are pro-scan enabled.
More 3rd party exclusives than the Cube guarenteed.
Zelda is 80% complete, delay was for graphic tweaks, wii functions and because they want the game to be measured on a scale of 1 to 120 instead of 1 to 100.
NO SWINGING THE CONTROLLER for the sword, you just press a button. There are some cases where you will swing though. Reason = you’ll get tired too fast.
Controller does sound effects
Widescreen on the Wii only!
Navi is only when you play on the Wii.
Something with online is planned but no battle mode.
Yes, the price is definately a pleasing one. It’s mostly like to be the first next gen machine I pick up, if only for the fact that’s it’s the only one I’ll feasibly be able to afford for the forseeable future… :anjou_embarassed:
Good price point, but I still need to hear more about the games.
These little points made me sick though (Zelda related)
*- Widescreen on the Wii only!
Navi is only when you play on the Wii. *
Why the hell won’t the GC version support widescreen?! Is there really any reason for that, considering some Saturn titles offered a widescreen option? Same with Navi - talk about kicking your loyal fans in the teeth! $250 is a cheap price for a new console, but it isn’t so cheap that I’m prepared to buy one as an add on to unlock the full features of a new Gamecube game.
I’m simply assuming here, but I can only guess that the GameCube wouldn’t be able to handle he amount of extragraphical information that a widescreen mode would entail, whereas the Wii could, and that’s considering that the Wii version also has a higher level of details in general.
Again, with this one, I’m only assuming, but it’s possibly that Navi’s inclusion would only be Wii exclusive because her role would involve some sort of implemention of the controller’s unique abilities. I don’t think she was planned for the original version to begin with.
I guess we’ll simply have to wait until it’s finally release to find out…
I agree it could be entirely for reasons such as those (and I hope it is), but it does seem a bit rich to have some really basic features for the last great GC game to be Wii only. Surely Nintendo have enough killer Wii games already in development to not to have to rely on a heavily-delayed GC to sell it?
Twilight Princess sounds good. It’s interesting that you won’t be able to use the remote as a sword… I thought that this was one of the main ideas behind the Revolution controller.
The Wii’s price is good, although a bit more expensive than I thought, especially when the graphically superior Xbox 360 is available for only $50 more. I assume Nintendo’s price includes some sort of storage device to make up for that though?
The price won’t matter much in the end for someone like me.I still can’t afford two consoles and I will definatley go the 360 way.The Wii might be inresting but I’m afraid I’ll have to get some “wii” friends in order to play on it
Zelda looks amazing, the Gamecube really is a great system. Can’t wait to see what they do with the Rev in games designed just for it.[/quote]
Yes indeed it is but like the NGC the NWi could also be preceived as just a kids system and get totally ignored. Some of the games for it doesn’t seem to break this myth but while that doesn’t matter because the playabilty is all that counts in todays market, perception is everything.
I’m glad to see the prices for the virtual console aren’t too bad. Some companies are very out of touch with what people might may for older games. Nintendo is not too far off though I think a lot more peopl would find it easy to just select nes games from a menu for a few bucks than search the net, find rom sites and setup an emulator. Not quite sure about the N64 prices though - those just might be high enough to get less takers and more people still just using their own emulators and roms.
Oh I dunno, it sounds about right to me. I mean, for one thing N64 games would be nigh on impossible to play on a keyboard. And for another it still is a dodgy affair to actually find N64 roms in the first place. So I’ll happily cough up a tenner for an otherwise rare N64 game. (Sure I might want Mario Kart 64, but I am by no means paying ?30 or ?45 for it on amazon’s marketplace)
Nintendo included an image of a new Wii controller hidden within a package of hardware screenshots available for download on the Nintendo press site. The image titled “Wii_classic_0501” shows a gamepad-shaped controller with a Wii logo front and center.
The “classic” file name suggests that the controller will be used for classic Nintendo games that use a traditional gamepad interface.
The controller is reminiscent of a Super Nintendo gamepad with its oval shape, D pad, and x, y, a, and b buttons set in a familiar diamond formation. The controller also features what appear to be four buttons along the top of the controller. The classic controller face also has two analog sticks, which are necessary to maintain GameCube compatibility.
Yeah, that’s probably what was originally going to be an extra “shell” attachment to play emulated games with. Not a part of the main package so not something a developer of new games is going to be using.
I wonder if the Wii Classic will be Cube compatable? It would be really nice, cos Im wanting to keep my cube games and I was pondering wheter to get extra Cube pads that I could use on my Cube until Wii then on mates Cubes after Wii release. Cos Id rather, what appears to be, superior D-pad and second analogu stick.
The controller is reminiscent of a Super Nintendo gamepad with its oval shape, D pad, and x, y, a, and b buttons set in a familiar diamond formation. The controller also features what appear to be four buttons along the top of the controller. The classic controller face also has two analog sticks, which are necessary to maintain GameCube compatibility.[/quote]
The two analog sticks make think of a ps/ps2 dual shock controller… Doesn’t sony have some patent on that? I though I heard a while ago that was why the xbox sticks are at different heights.