Very nice. It’s quite a different style than Panzer Dragoon, but there are similarities. The dragons aren’t breathing fire, but some sort of energy ball. Perhaps the reason is that these dragons were also bioengineered.
Other than style differences, it makes sense that this isn’t a Panzer Dragoon game. In Panzer Dragoon there only one hero dragon. But in the trailer we see lots of dragons and riders, flying together as if they were a team.
The wording is curious. I wish it was true. I can’t help but admit that I’m slightly irritated by this NOT being a Panzer game. It just makes no bloody sense damnit!
By the by Geoffrey, optimism pays up in spades uh?
Except Yukio Futatsugi is not with SEGA anymore, and Panzer Dragoon is a SEGA property? I mean, if SEGA was willing to invest as much as MS likely has, sure that might seem ideal… but then it wouldn’t likely be an exclusive, and it’s possible this game was genuinely inspired by the Kinect.
Or to put it another way:
PD and SEGA without Futatsugi-san
or
Futatsugi-san without SEGA and PD
To put it bluntly as much as I love rail-shooting I wasn’t grabbed by Panzer games because of the gameplay. For example, I love Rez but the experience is not quite the same now is it?
It’s funny because I’m quite open to new titles and don’t like people re-hashing for the sake of it…but I can’t help but feel I still haven’t explored the world of Panzer Dragoon enough ya know?
A part of me would prefer a blatantly different art direction. Original yet different from Panzer. I mean, it already has dragons in it… Oh well. I’m still eagerly anticipating it. Just don’t know how to frame it in my mind. At the end of the day thick PD fandom still courses through my veins…
And Futatsugi without Kusonoki isn’t the same thing either.
I was referring to the fact it says you have no control over the dragon, making it sound like Rez (or Virtua Cop, lol) rather than like Panzer Dragoon/Star Fox/Sin & Punishment. But they’ve added information in that thread showing that was a mistake. You can control the dragon after all, but you do it with leaning your body left/right/back/forth. Hmm…
Makes sense. Full control of the dragon might be difficult to implement, but basic front facing movements should be easy enough to perform with Kinect.
There needs to be a new international law on intellectual propriety. I’m very curious about this game and am even considering getting a Kinect to play this and Child of Eden…but this all but kills most of my hopes of ever getting a true PD sequel with TA’s core players. I guess I really need to do what I thought of back in 2003…become a millionaire, buy PD’s rights off of Sega and commission Futatsugi and company to do a proper sequel…
It’s not impossible. After Mizuguchi left Sega to form Q Entertainment, he still managed to make a deal with Sega to use the Rez license for Rez HD. Grounding Inc might be able to do the same for Panzer Dragoon, although a lot will probably depend on Project Draco’s commercial success. If it fails then I doubt Grounding Inc, Microsoft or Sega are going to be interested in bringing back the Panzer Dragoon license. If it does sell on the other hand, who knows… Weren’t you supposed to be the optimist here?
I don’t think anyone in their right mind expects Project Draco to sell a lot. It’s just another way of Microsoft trying to make people want to buy Kinect (in this case people who would be interested in this kinda game).
As someone said in another forum, it’s probably not even going to sell better than Child of Eden.
[quote]Is the Team Andromeda staff working on this game?
YF: Tomohiro Kondo, who was one of the original members, is the game design lead on this project. There’s also Manabu Kusunoki, who is doing the design concepts here. The programming team, as well; the lead programmer on Draco was at Team Andromeda from pretty much the very beginning. Saori Kobayashi, too, on the sound side.[/quote]