“Mass Effect: Andromeda has interactions between characters that are completely upbeat, fun, and lighthearted; compared to the more focused and serious tone of the original trilogy.”
Okay, I’ve finally beaten the game. I will say this about the story: like I said before, it gets the job done for the setting that surrounds it. A small number of humans fleeing the Reaper threat, travel inside arks, headed to a new galaxy. Finally arriving, and having been asleep for over 600 years; the main focus is to make a new home and set up colonies on multiple planets, all the while struggling to rid the Andromeda galaxy of a hostile alien threat called the Kett. Along the way, you will explore multiple alien worlds, and discover ancient Remnant technology, from a forgotten and very absent, alien race.
Ryder the main character, aka the Pathfinder, is the only one who can access and interface with this ancient Remnant technology! This in part, is thanks to an A.I. called SAM which is fused to his nervous system. And because of this, he is a major target of the Kett empire. It’s pretty interesting (the dynamic between SAM and Ryder).
Also, over the course of the game you will discover the mystery behind what the Kett are, as well as their need to expand their numbers. You will also slowly learn the mechanics and purpose of the ancient Remnant technology that seems to be prevalent on each planet you colonize.
A lot of people seem to hate some of the dialogue from a small portion of the game, and because of this, are using that as an excuse to solely judge the main story quality. The overall dialogue while exploring and in-between the main narrative, is completely lighthearted. This is an intended change of pace from the tone presented in the original trilogy. This is not the serious epic tale to survive the Reapers; this is about exploring new worlds and living the adventure of discovery! And sure the dialogue can get a little corny at times but this is the tone the game has throughout. When it was time to get back to the story and focus on the overarching plot points the characters were always back on track and focused on their mission.
So, in conclusion what can I say about the story and dialogue?:
Mass Effect: Andromeda has interactions between characters that are completely upbeat, fun, and lighthearted; compared to the more focused and serious tone of the original trilogy. This is a reflection of the game’s tone and theme: exploring new worlds and setting up a new start for humanity; not the struggle, doom and gloom, brought about by the anxiety of the very serious and almost impossible, threat of the Reapers; now in a galaxy left behind and separated by 600 years.
You lead the human race onto multiple planets to start a new life and set up colonies, you fight a hostile alien threat, learning a few secrets about them in the process, you explore and discover ancient technology, over time, slowly uncovering its mysteries and all the while, exploring alien landscapes!
The story is not very complex at all but,…but, has some nice twists throughout, keeping the mystery going and keeping you guessing, regarding the Remnant technologies purpose. There is a nice twist at the very end of the game concerning the Angara! (the new alien race in the game) and the Remnant technology as a whole! If you like that sort of thing (discovering the unknown) and can see the game for what it is; not comparing it to the original trilogy, rather seeing it as a different take on the Mass Effect universe, you will have a lot to like here.
Overall I would give this game a solid 8.
I had a lot of fun with it as the gameplay/combat options are much improved from the original trilogy and it kept me entertained for a long while! Aside from the main story, there is an abundance of sidequests to keep you busy and it’s a blast exploring with the Nomad! Just make sure you activate all the drop points in any one world so you can fast travel easily between points on the map, while doing quests!