I don’t know exactly what you are responding to in any of what I said. Yes, I have some experiencing with programming (that’s all I did back in college) and altough I forgot most of it, I am aware of what goes into coding and how vital knowing where you are headed with something is for any project. Even something small.
But I didn’t suggest making a whole videogame without planning. I suggested focusing ONLY on something very very simple, to create a proof of concept… a dragon flying in a dungeon and bumping into one battle. The stage of the detailed planning happens AFTER you have a good idea of where you are headed with the project. This stage is BEFORE that. This is to show people, with Unity (and with less coding than you’d otherwise have to do without a tool like unity) we can create something that mimics a couple of key elements of what we say with Saga in a fairly quick way.
MORE important than the planning etc of a game…is having the motivation and desire to do it. Without that, there’s nothing TO plan. Cowboy coding and whatever else is fine, initially, as long as it is in service of the idea.Because of the detail involved in coding, it is easy for people to forget…all of it is in service of bringing something, an idea, to fruition. We only code as a tool. If we could speak games into existence we would. Although, I’m sure there are game engine presets out there we could use initially.
I’m asking us to doodle something on a piece of paper, not publish a graphic novel. The first draft of the doodle is unimportant. It doesn’t say anything about what comes afterwards. Whatever the case, even the detailing of this is very easy to do. We already know what we want. I hate coding, which is why I forgot all of it and wouldn’t be able to do it on this project…but even calling it a project is already too much…you are thinking too far ahead. I’m talking about something stupid for starters…PRECISELY BECAUSE I already know people talk too much before anything gets started…and then it NEVER gets started. This is ALSO part of planning and detailling…but on a higher level of programming We area already yapping instead of being interested in the idea first. Heck, it’s even acceptable to start and find midway through we can’t do it, or not in the way we wanted whatever…how the hell can you plan something big, when you can’t even muster the motivation to pull something easy off? While (peopledespondent) keepfanningtheflame.
EDIT: Lol, totally forgot to welcome you to the forums, man. Welcome!