The only dissapointments I had with the game were. . .
The style of the campaign, the game was supposed to be legendary on its own, it was supposed to be a fresh experience mixed with Halo 1’s style, and you know what? It wasn’t; it was more of the same. Of course, that isn’t to say that the campaign is bad; because it isn’t, it was more cinematic, it was bigger, more dramatic and had a heavier atmosphere in comparison to Halo 1, but it had the same crap that plagued Halo 1, it just had bigger levels, and less repitition in the environments, but at the same time, had alot of it.
The level design is pretty much the same as Halo 1’s, what happened to varied environments? I thought the repetition in narrow corridors would be taken out.
The LOD issue, I know this eliminates load times in-between levels, but it’s no excuse for the immediate pop-in of the textures, of course, you get used to this, so it isn’t THAT bad.
The textures have taken a MAJOR downgrade from Halo 1, there’s no more of that microscopic detail in Halo, instead of seeing the pores in a rock and the grainy texture on worn metal, you get bland textures, but on some levels, the game does look better than Halo 1’s graphics, but not fully.
Remember the X02 announcement trailer? Yeah, the true vision that Bungie had in mind for Halo 2? It actually looks better than the game it self, but in the documentary it’s explained as to why that happened; Bungie had a very unorganized plan for Halo 2, they didn’t even fathom at the time how much the Xbox hardware could take altogether, and as they progressed, they downgraded ALOT because they ran into so many problems. In the documentary, you can clearly see and hear that they released the game on November 9th BECAUSE the fans were raging like stupid monkeys, why the hell did they do that? Do you see Valve doing that with Half Life 2? HELL NO! Valve is simply releasing the game when THEY FEEL the game is done, not because the fans want it. I’m sure if Bungie was allowed a bit more time, the game could have been ALOT better, but like I said, the game is fine as it is.
One of the major issues with people seems to be the ending, I didn’t take it as hard as some people, perhaps it’s because I’m used to that, hell, I was screwed over numerous times by the Legacy of Kain series, considering EVERY game ended with a cliffhanger. . . Though, I can’t say much about Defiance, considering I haven’t even played it yet.
I hope Halo 3 fixes all of my complaints, what I want most of all is to be grabbed by the story, I hope Bungie takes a good look at Half-Life 2, because that game does just about EVERYTHING right in a first-person-shooter, I don’t want Halo 3 to be a direct copy of HL2, I just want to be grabbed, I want the game to be a full and fulfilling experience.
And instead of using the Havok physics engine, they should use the Meqon engine that’s being used for Duke Nukem Forever, because, believe it or not, it beats the crap out of Half-Life 2’s usage of the Havok engine.
Just see for yourself. . . http://www.meqon.com/downloadarea/meqon-demos-1.3.1.zip