Hey common there ahve to be similar rules.Physics are the same I think.Why shouldn’t nature(in the non-abranging sense) be?
Hey common there ahve to be similar rules.Physics are the same I think.Why shouldn’t nature(in the non-abranging sense) be?
The Towers were supposed to be dormant but I still imagine they kept the environment in check. Craymen sought to activate the Tower of Uru because he was led to believe it would render a dead planet habitable. We know the Towers were dormant, though when they were shut down permenantly the environment all but collapsed. The planet reformed on its own. The ruins must’ve therefore been partially active.
Yes, the dormant / active nature of the Towers has always confused me a bit. The conclusion I came to was that they must have been functioning on some low level, and they were still carrying out their long-term (but flawed) purification process on the environment. Though the awakening of Shellcoof, the PD1 Tower and the Tower of Uru is always seen as an “activation” in the games, it seems to me that they were just bringing those Towers up to full power and full operation.
Most relevant characters - particularly the Seekers, especially Gash - talk about the Towers as if they have been having a negative effect on the world for a long time. The Seekers’ determination to destroy Sestren would also seem strange if the Towers were generally having no effect at all. We also observe first-hand that the Tower of Uru is not truly inactive prior to Azel “awakening” it; several systems are operational beforehand. The PD1 Tower, too, was only discovered by the Empire because they detected the energy it was putting out.
Along with all those environmental upheavals the Tower network’s absolute deactivation caused, we have to assume that they were doing something all that time.
By the way, has anyone ever wondered just where Shellcoof was concealed prior to its “activation” by Sestren? I mean, the thing was the size of a small city; it seems very odd that the Empire never noticed it lying around the continent before that time. Unless, of course, it came from very far away, or was hidden in the ocean…
Well, just look at the way the dragon morphs… that is completely against anything in real life. So, why couldn’t the Ancients have designed their creatures and plant life to adapt to the changing environment around them, just like the dragon does?
I wanna new Panzer game. Halo never caught my interest in the first place. And the Panzer games are cool. Long live dragons.
Halo was cool until they started putting the Flood all levels starting from that swamp location.
I really liked the game tho.
The Flood changed the style of play but I don’t think it made it worse. Plus it was always fun having the Covenant and Flood battle it out while you watch, then run in to pick off the survivers.
Yeah it was fun but it got boring after some levels.Always the same type of enemies all berserkly heading towards you…
I cant choose…i wish it were both…Darn it! -.-
Yeah, I totally agree with Gehn on this one. My biggest problem with Halo was the repetitiveness of it; especially the enemies, which I thought were both unimaginative and overused (as in, there weren’t enough different kinds, and they all acted too similarly).
And I maintain that The Library is the most tedious level ever to grace a “good” video game… how could they justify just copying and pasting three blocks of corridor over and over again to make an hour-long level?
Sorry, I’ll stop ranting…
I have this game and i see nothing wrong with it…If you look closely at the aliens they all have slightly different shades of color, its really no big of a deal. Aliens would say te same thing why do humans all have te same body structure? same stuff.
[quote=“Lance”]Yeah, I totally agree with Gehn on this one. My biggest problem with Halo was the repetitiveness of it; especially the enemies, which I thought were both unimaginative and overused (as in, there weren’t enough different kinds, and they all acted too similarly).
[/quote]
Actually I really liked the change in play style when you faced the Flood. Fighting the Flood is completely different from fighting the Covenant. A lot of the levels in Halo are repetitive in design, but the position and timing of the enemies make each place different, even in the Library. You have to play it in Legendary to fully appreciate the game though.
I really can’t see how the enemies acted too similarly though. Seeing the jackals warn the rest of the Covenant when they saw me, the Elites hiding behind rocks until their shield is recharged or the Grunts running away when you finish of the Elites always reminds me just how good this game really is.
Sorry, I should probably have been a bit clearer: I mean that, by science fiction standards, the Covenent seemed a bit… cheesy, or cliched to me. They’re really just generic alien warriors, and there aren’t many different kinds; almost the entire Covenant army is Grunts, Elites and Jackals, with a few random other things thrown in far too infrequently for my tastes.
Also, the Flood truly did seem repetative to me - just shotguning your way through them for hours is not my idea of variety.
By the way, I don’t think that Halo is a “bad” game by any means. I just think that it has some flaws that people are far too ready to overlook, mainly because of the massive hype surrounding the game.
I think levels like the Library are endlessly repetitive in both design and enemies to add suspense, fear, and tension like its supposed to. I enjoyed it, especially on Legendary, but not as much as the other levels.
Oh, I wasn’t disputing that part; yes, the all-out action of the Flood makes a welcome change from the more stealthy approach you have to employ against the Covenant.
I have finished it on Legendary
But yes, I appreciate your point; the settings are meant to be believable rather than truly interesting, and the enemy placing is pretty well-done throughout.
However, I still found myself completely bored while trudging through some levels - notably the interior of the Covenant ships, the installation in the swamp, and the Library. Oh, and that same “corridor / circular room / elevator shaft / circular room / corridor” design that they overused far, far too much in the ice level.
The very fact that you have to “retrace your steps” through copies of the earlier levels later in the game seemed unimaginative to me, too.
Yes, it’s attention to detail like this that makes Halo. That comment was actually aimed more at the different varieties of Flood, as despite whether it is a Flooded human, Covenant, armed or unarmed, it’s always best to use the shotgun, and that just gets dull very quickly for me.
I found Halo 2 more enjoyable than the countless other first person shooting games I’ve played over the years. Unloading whole clips of ammo into your foes was very satisfying in a morbid, insanely sadistic kind of way. Hopefully Halo 2 will be much longer than the first game. The game was over before it began.
Halo 2 comes out the same month as Sudeki. I can’t wait until April.
At the moment I fear for the continuation of the Panzer Dragoon series. We’ll either be waiting years or forever for the next game.
Well that sucks…i have to wait till april?
I think when a game is really good, minor niggles tend to show up more. If it was an average game then the problems you mentioned wouldn’t so much come to the surface as merge with the complete mediocrity of the game as a whole.
True, true; though I’ve always felt - and I’m sure many, many people would disagree with me - that Halo hasn’t added nearly as much to the FPS genre as past super-hyped games such as Quake, GoldenEye, etc. have. To be honest, I think I’m just getting too critical of games these days. I feel bored when 90% of the “good” games are really quite unimaginative, and 90% of the imaginative games are, well, crap. But I guess the video game format is more or less defined, now; it’s like expecting the movie industry to come up with a revolutionary new genre of film, or something. Oh well…
It’s EA, I’m tellin ya! Don’t you just hate them.
Though from what you said, maybe the reason I love Halo so much is that I had hardly ever played another FPS in my life before. I had Duke Nukem 3D on the Saturn but barely got into it.