Chizzles, I was vaguely paranoid about that same issue with digital TV’s for a while, it’s the reason I settled on getting a relatively low end tube model for my XBOX originally. Having replayed a number of games on 360 (back compatible) and a 720p DLP set, I occasionally think they feel a little ‘off’ but for the most part I have to admit it hasn’t bothered me. I can’t be sure if it’s purely rustiness or not, but loading up Guilty Gear Reload it seemed much too hard, and a 2D fighter is one genre I could believe even 1/60th of a second delay (not sure if many TV’s are any worse than that?) could indeed be a big deal sometimes.
Attempting to further qualify this concept… to be clear I actually really liked the kinetic feedback of Gunvalkyre in general, so it makes a perfect example of an issue with controls in the purest sense. Jet Set Radio being an example of how a game can yet fail me for simply controlling wrong, even though there’s no clear issue with the mechanics themselves…
Again, I know this for myself, that the movement of what’s on the screen is the defining characteristic of videogames in general. I even have a few fond memories of pure Text Adventures, and so can enjoy games that are not defined by movement… but in terms of the priorities for engagement with the experience, it’s in what the graphics ultimately do rather than simply what they are each frame - that a game always tells me what it’s truly made of.
But if anything the percentage of rhetoric given to graphics has been going up compared to the issues of feel and response. But I’ve always been able to notice a lot of examples of games getting a lot less love, which I can subjectively ascribe to a sense of bad kinetic feedback… even though reviews mostly rationalize their negativity in other terms. Which is why I’ve been getting the sense it’s the most important invisible issue anymore?
So another question… what terms directly convey a sense of what I’m on about here:* Kinetics; Responsiveness; Feedback; or even simply… FEEL?*
In truth this isn’t a purely idle conversation at the moment either, sometime back I’d caught myself lamenting the conceits and shortcomings of all the mainstream channels of rhetoric for this pastime… and in particular the vague schizophrenia and just floundering quality of review standards. Consider this, can anyone think of ANY other popular entertainment medium where both a hard-core consumer contingent and the journalism itself obsess about issues of objective quality - or to put it another way fair opinions? When looking to find out how good a film is, wouldn’t you expect to see a lot of varying reviews from different sources? Doesn’t it seem ridiculous that we can’t expect to see the same kind of honest subjectivity applied to games?
In truth videogames will never be regarded as an art form until it’s primary proponents fucking grow up and start treating it as such… art is almost by definition subjective.
Umm, at any rate one time I caught myself thinking about a number of things I wished to see in reviews, and at the moment I’m trying to convince myself to simply start representing them somehow. I was honestly unsure if “feel” in kinetic terms is something most people will even reflexively comprehend anymore, but I would personally wish it to be reintroduced to the standard dialog.