Looks interesting if nothing else, this blend of different worlds is either going to totally own or totally suck heh
I hope it focuses on the RPG aspects more than the combat aspects, if anything I’d like to roleplay in all those different environments rather than just hack and shoot my way through hordes of enemies and do little else…
Fingers crossed that their story writers are better than their site editors, heh
Found an interview about it… rpgvault.ign.com/articles/430/43 … ?fromint=1
Some answers made me wanna know more while others dissappointed me…though I think most of it comes from the guy not being fluent in english thus explaining things wrong/not as good as they are…
Ah well, we’ll see how it turns out I guess…
Party based combat-orientated RPGs like Baldur’s Gate and Knights of the Old Republic can be awesome, as long as there’s an element of customization and strategy.
I can’t stand modern Action/RPGs in which all you do is hack and slash your way to victory. I long for the return of old-school Action/RPGs.
Yeah, that’s what I meant, but no matter how the combat is I’d prefer it to focus on other elements as well. For example one aspect I have no idea why not many RPGs use almost at all is Adventure style gameplay. And I mean point and click style, riddle solving, clues discovering, item finding and such, all the quests and riddles in RPGs are, well, very generic and uninspired and what saves them is their plot… I’d like them more in depth in that aspect. Same goes to the exploration, in most of the games you mentioned after a few hours of playing it almost makes no difference what kind of environment you are in, it’s just a different looking place with enemies and items for the player. I’d like this to be more in depth too, perhaps taking inspiration from Shenmue…
I doubt this game is going to do any of that so I really hope the story and gameplay are good or I’m going to be dissappointed again…
I’ve often observed this increasing simplicity of exploration / puzzle solving in games as a whole, but I’ve largely put it down to the entrance of these genres into the gaming mainstream. Most casual players honestly don’t want to think deeply over puzzles and spend hours exploring detailed locations, so these facets are slightly out of fashion at the moment, so to speak.
As an example - though it’s not an RPG - I’ve recently played through Eternal Darkness for the Gamecube. Now I thought it was a very well-done adventure game, but compared to the original Resident Evil the puzzles are almost partonisingly easy, and the linear progression through the areas leaves little room for exploration. (Actually that’s not a great example becasue Eternal Darkness wasn’t very popular / mainstream anyway, but you see what I’m getting at.)
Games have long been getting easier, because it simply makes them more accessible. Cutting down on logic puzzles and time-consuming exploration seems to be an unfortunate side effect of this phenomena.
Party based combat-orientated RPGs like Baldur’s Gate and Knights of the Old Republic can be awesome, as long as there’s an element of customization and strategy.
I can’t stand modern Action/RPGs in which all you do is hack and slash your way to victory. I long for the return of old-school Action/RPGs.[/quote]
I don’t like parties.Well actually I do, but not as far as RPG’s are involved.
I don’t tend to like games like Dungeon Siege or Diablo or the such that much…
I prefer “console” RPG’s.
The “japanese” formula is the best IMO.
I mean for me in an RPG the story is EVERYTHING.And such games often have non-linear stories…
RPG fans are supposed to be a more patient and intelligent breed of gamer. I find it unbelievable that mainstream RPG fans would rather partake in a linear rollercoaster ride of a story, or simply hack things to pieces with a large weapon than play something with real depth. I’m not saying such RPGs can’t be great, but I cannot stand them (going in one direction in an RPG because you can’t go anywhere else especially annoys me, even if the game is great).
The RPGs I love haven’t become extinct yet, however, because there is still a market for them, but that market is smaller than the market for RPGs with a heavier concentration on the mudane.
I would love a modern 3D RPG with the gameplay of Landstalker, but alas, games like Tomb Raider have made such a gaming premise redundent, because they focus on one area of that type of game to a greater degree. Instead of having RPGs with a mixture of exploration, puzzle solving, platform hopping, dialogue and combat, all these elements have been split up and turned into their own genres.
Neverwinter Nights was saved by two excellent expansion packs, but I’m still waiting for a similar game with a true party-based system, and more routes through dialogue and more forks in the road through the main story (BioWare did a great job with Baldur’s Gate 2 in these respects but were forced to cut many ideas due to time constraints placed on them by Interplay).