So, Torment: Tides of Numenera is already sailing past $2m in pledges. The last stretch goal is currently set at $2.5m so it will probably make it with the 28 days left.
Personally I’m not pledging, I’ll wait and see how it turns out. For me, Planescape: Torment didn’t make up for its flaws with its story and interactivity. It’s probably my most disappointing Infinity Engine game. Of course, I don’t imagine they intend to keep this the same but instead hope to have a game that plays as well as it reads.
However, I’m also not too happy they’re doing another kickstart before putting out Wasteland 2. They claim they work on an one and a half team structure which means that until Wasteland 2 is done only a small pre-production team will be on the new Torment but no matter how they put it that’s still staff not working on Wasteland 2. They would not be sitting around doing nothing if they did not start another project and it’s not like games cannot be improved by extra work, or like things always go as smoothly as possible. Would they, if things don’t go as planned, delay both games or shove Wasteland 2 out the door to focus on Torment? That will depend on their own situation when and if the time comes, not what’s best for me, obviously.
Plus, I want to see what they’re capable of before giving them more money. My Wasteland 2 pledge is already a risk, even if the video they put out recently made me feel more confident about it. Torment is also a more expensive proposition. For example the very first boxed tier is $15 over Wasteland 2’s (while still asking another $15 for international shipping) and doesn’t claim to use an old school large PC game box or have extras like the cloth map which are reserved for even higher tiers. Just the basics.
Besides, shouldn’t the dream be that they can be successful enough to self fund rather than rely on publishers or even rich fans that buy the $10k tiers and the like? Why not wait and see how Wasteland 2 performs before asking for more?
Not to mention the name would be way better as Numenera: Torment 
These and other things make me feel like they’re potentially selling Wasteland 2 short or risking too much about it, biting more than their small studio (perhaps smaller than the teams making the classics these games are succeeding) can chew, and generally a little worried about the whole situation. So yeah, I’m not too happy with how things are handled, but I will obviously check it out when the time comes, and I’m obviously in the minority as it will probably grow to be the biggest video game software related crowd fund yet, unless it’s been more front loaded than usual.