Chromehounds

Gamespot Hands On.
gamespot.com/xbox360/action/ … 33131.html

Pretty…
image.com.com/gamespot/images/20 … een002.jpg

I don’t think it sounds that amazing in their preview build but I’m confident the experience will vastly improve when playing a full team vs team match expoilting each hound’s abilities to the max in order to win, as opposed to a measly one on one game…

Update: 1up.com also has a Hands On preview.
1up.com/do/previewPage?cId=3143651&did=1

And yet more prettyness…
1up.com/media?id=2291093&type=lg

And IGN’s take on the above.
xbox360.ign.com/articles/650/650575p2.html

I never played a mech game from start to finish.I need a good reason too.I never liked the classic military thematics.

This game is bought . Well done to SOA/SOJ for getting this game. Fromsoftware are a bunch of great coders, with some of the best Art dirction in games I’ve seen.

Hope this as a script like that in Metal Wolf. Which was so funny it was untrue

[quote=“Team Andromeda”]This game is bought . Well done to SOA/SOJ for getting this game. Fromsoftware are a bunch of great coders, with some of the best Art dirction in games I’ve seen.

Hope this as a script like that in Metal Wolf. Which was so funny it was untrue[/quote]

Oh no you didn’t.

Sorry, but Metal Wolf excuse for a “story” was simply. just. wrong.

If they actually went further overboard (i.e. like having Mount Rushmore turn into a giant, president-headed hydra monster/robot, or the Statue of Liberty being a secret weapon and having her wield the Washington Monument like a lance), I think it would have worked. As it stood, it was simply just plain dumb. THe mechanics were interesting, but ultimately, the level design didn’t allow the game to take full advantage of the player’s abilities.

Essentially, MWC was Otogi minus the beautiful art and haunting story. =\

New screenies…
computerandvideogames.com/ne … ?id=125542

For those too lazy to register:
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