eurogamer.net/article.php?article_id=61438
I still can’t believe someone can go off like that in public… Can you guess who has a deal with M$ for next gen though?
eurogamer.net/article.php?article_id=61438
I still can’t believe someone can go off like that in public… Can you guess who has a deal with M$ for next gen though?
Good stuff, while I don’t personally pay attention to that brand of prevarication and gamesmanship no matter who it comes from it’s actually fun to see someone actually give some of the same shit back to $ony and the N that so many of their reps, official or otherwise, have been spewing at XBOX wiithout interruption for the last five years.
Makes me laugh anyway. shrug
what a jackass
i know what games i’m pirating now instead of buying.
I bet he hasn’t even played the Metroid Prime 2 demo that was shown with the Revolution controller. And why doesn’t he invest in his apparent better idea for a FPS controller?
[quote]*Another developer on the panel argued that the Revolution controller would indeed suit FPS games perfectly, but Rein was having none of it. Holding up an Xbox 360 pad, to whoops and cheers from the audience, he proclaimed: "This is the Xbox 360 controller, and there’s nothing wrong with it.
“It works just fine for playing games, and it works fine for first-person shooter games, as evidenced by the fact that they sold more first-person shooters on consoles than anybody’s ever sold on PCs.”*[/quote]
How does something selling well prove that it “works well”, or better for that matter? Sure, for games like Halo which are especially optimised for the Xbox controller work brilliantly, but what about FPSs that don’t use “chunky” weapons like Halo does? I’m talking about games like Farcry Instincts and Return to Castle Wolfenstin for Xbox. They can be played on the Xbox, but compared to the precise controls of a keyboard and mouse, they simply can’t compare to the original versions.
I think he is probably right about Sony’s PS3 controller though. The PS2 controller is terrible for controlling first person shooters.
In some regards, I think he’s absolutely right, and in others, I disagree.
I do think that there will be a lot of games that will be all about the controller and not about the gameplay, and that many games will try to incorporate it, even unnecessarily (as we sometimes see with the touch screen on the DS). However, I don’t think that all of the games will be like this.
I disagree about the Xbox controller. While, in terms of PS2 vs Xbox vs Gamecube, it’s definitely the best controller for the FPS, the mouse and keyboard are far better, and the Rev controller, in my opinion, seems like it might play a bit more similar to using a mouse mixed with a control pad, depending on how it’s configured. I think most people would agree that trying to aim accurately with an Analog stick can be a hassle.
While I love the Dreamcast, I do actually agree somewhat about the controller. I once spent a good bit of time playing a fighting game on my DC, and ended up with a huge blister on my thumb from the analog stick.
[quote]"I’ve heard EA and Activision make absolutely ridiculous statements about, 'Oh, it’s going to take 30 million dollars to make a game and we need 300 people - that’s just a bunch of bullsh–.
"They’re just covering up for their own management and incompetence. Or mismanagement I should say.
“Our team size is only about 50 per cent higher than it was last generation, and we’re making fantastic games. Gears of War is only about 25 people, and that’s smaller than most current-generation game teams.”[/quote]
Absolutely. I truly do not see how 300 people (if that is the actual estimate they said) would be needed to create anything, unless it was an Operating System or something. A lot of excellent games have been done with teams between 20 and 40 people, or even as few as one or two.
Overall, I don’t take much offense in what he’s said. I agree on somethings, disagree on others, but overall, they’re his opinions. The point is, they’ve made some fantastic games, and they always seem to do a very good job at catering to the fans (the Unreal Tournament series is a good example of this), so I feel no need to abandon or dislike the company because of this.
Indeed, but I think it should also be considered that Console FPS games sell better than PC FPS games, because an Xbox, for example, is about $150 or less right now, and a computer capable of running similar games would cost you a good bit more. It’s just more accessible for people to get a console and the game for it than to buy a PC. So, again, the “Selling well” argument is crap, in my opinion.
I honestly had no problem wit the analogue stick at all- in fact i would say its probably my favourite anaogue stick…
Just to clarify, I wasn’t trying to start an argument on if he’s right or not. Even if 100% of the things he said were true, his attitude reminds me of the 13 year old flamers you can find in a random game related forum. He had about as many valid reasons to back up what he was saying as them.
About the gimmicky games, doesn’t every console have that, whether it has a funky controller or not? What exactly was his point with that?
Not to mention he went out of his way to make it sound like Nintendo is a certain failure for next gen (and this gen).
From my understanding, he hasn’t even played with the Rev controller and yet somehow already knows your will get hurt playing with it. And how exactly can it be compared to a joystick? I see absolutely nothing similar to a joystick with how the controller has been shown to be held and used so far. First he bashes something they have shown but he hasn’t played with (and likely hasn’t even read about it since every press member thought it’s comfortable so far), and then bashes them for the things they HAVEN’T shown (specs).
He asks how many people own a GC just to make a point and when it doesn’t work out for him because many people raised their hand, he tries to find another way to make that point. How is it 10% of the market (if you can even judge that from a single room of people) when more than 10% owned it? Perhaps they owned it as an alternative to their other consoles, so what? It’s still sales. And the Rev seems to go that way too, not directly compete with the rest next gen consoles but provide something different. Besides, wouldn’t it also work the other way around? How many people had ONLY an X-Box there? Why didn’t he ask it in that way?
This is also the first time I see a game developer have absolutely no vision about how the Rev’s controller will be used. I think that says a lot.
Anyway, that attitude alone will make me think twice before buying UT2007. I really feel for the rest of the crew that has to work with that man. Imagine if GASP an Epic member had an innovative idea to suggest to him! He’d probably somehow disappear with no trace left
[quote=“Scott”]
what a jackass
i know what games i’m pirating now instead of buying.[/quote]
Oh wow that makes you so much better than him * rolls eyes*.
For what its worth he was right about the DC pad . It was a poor mans ripp-off , Trying to be like the PS bad
The D-Pad was poor (amazing coming from SEGA) it lacked enought buttons when everybody was telling Irimajri 4 face buttons was never enought , even the Joypad lead was in Positioned in a stupid place. It was great for Sonic and simply brilliant for driving games, but not much else .
I play REZ every week and its hurts your thumb like made using the A button all the time
No he just help run EPIC which along with id have more than anybody for FPS. Go and figure.
Look over his childish rant and what he saying about the Rev is spot on . U think we won’t see the likes of Wario Ware, Mario party coming out on the ReV (party game city).
With the CUBE NCL loved to slag off the XBox as nothing more than just a FPS fans dream. Now thank to the Rev, FPS count for somthing.
FPS play perfeclty well with twin Sticks
Remember guys, Unreal Engine 3 is being licensed for tons of other games.
So you better make sure about that before you go and accidentally buy one of those too. If you’re going to be vindictive you might as well be thorough about it.
and wow that comment sure put me in my place rolls eyes
and I’m sure the NiGHTS pad was also trying to be like the PS pad?
I honestly had no problems witht he DC pad. The D-Pad wasn’t too comfortable (especially compared to the saturn and ps pads) but i had no problem witht he analogue and normal buttons. And I played it a lot.
Four face buttons not enough? PS2/Gamecube?
You know that people are really worried about the competition when they are reduced to making fun of the controller. Anecdote wise, I had a friend at school who said the PS1 was better than the Saturn because it had more buttons on the joypad…
I thought the D-pad on the DC was good enough. I used it for fighting games instead of the stick (I suck at doing quarter circles on sticks unless I have my entire hand around it). The analogue stick on the GC is terrible for fighting games though, and the D-pad seems designed for a 3 year old hand…playing Sonic the Fighters on this thing, I just feel neutered.
XD I feel no such trouble playing Capcom vs. SNK 2, let alone Sonic: The Fighters on my Gamecube.
Anyway, I don’t think it’s as much a problem as to what he said, it’s his bloody right to dislike the Revolution controller, but it’s HOW he said it that is bothersome. <.<;;
I might hvae slipped something important but quite frankly I dunno why you are all so irritated.
[quote=“Scott”]
and wow that comment sure put me in my place rolls eyes
and I’m sure the NiGHTS pad was also trying to be like the PS pad?
I honestly had no problems witht he DC pad. The D-Pad wasn’t too comfortable (especially compared to the saturn and ps pads) but i had no problem witht he analogue and normal buttons. And I played it a lot.
Four face buttons not enough? PS2/Gamecube?[/quote]
Well your rant about buying copies was hardly any better , was it ?
As for the DC pad for one the Cube and PS as twin sticks , plus onthe PS2 you can click in the sticks and it has 2 shoulder buttons .
What with all the talk of HL II, Unreal, Quake III coming to the DC it was so obvious that 4 face buttons just wasn?t going to be enough, never mind for Capcom Fighters.
Instead of going by the survey that SEGA conducted with clueless casuals (6 buttons is to confusing, My ass) SEGA should have listen to its own users for a start , that used 6 button MD and Saturn pads (but SEGA never takes note of its own fans)
Add in a dreadful place to put the Lead (at the bottom) the studiedly bsig sides that dig into one hands, the worst D-Pad in SEGA history (even the one of the VMU was better) and the fact that the X,Y,A,B button give one red sports after prolonged use and it was a nightmare pad .
Shocking after the stunning NiGHTS pad
Giving the DC pad it’s due, there’s a small indent on the back of the pad where you’re supposed to thread the lead through, so that effectively leads from the top of the pad rather than the bottom.
I find Quake 3’s controls to be perfectly fine on the DC controller to be honest, although I had to change mine to a custom make (R trigger - forward, L trigger - Back, analogue stick - Look, A - Fire, Y - Jump, B - weapon forward, X- weapon back). It’s still much more fluid to me than the controls on Saturn Quake were though.
If anything annoyed me about DC, it’s the fact that the VMU let out an earsplitted beep everytime you turned the console on when the VMU had no battery.
[quote=“Arcie”]Giving the DC pad it’s due, there’s a small indent on the back of the pad where you’re supposed to thread the lead through, so that effectively leads from the top of the pad rather than the bottom.
I find Quake 3’s controls to be perfectly fine on the DC controller to be honest, although I had to change mine to a custom make (R trigger - forward, L trigger - Back, analogue stick - Look, A - Fire, Y - Jump, B - weapon forward, X- weapon back). It’s still much more fluid to me than the controls on Saturn Quake were though.
If anything annoyed me about DC, it’s the fact that the VMU let out an earsplitted beep everytime you turned the console on when the VMU had no battery.[/quote]
Try pluging the rumble pack and that small indent is all but usless (lead keeps on poping out) . As for Quake there wasn’t enought buttons plain and simple . Not when one needs to zoom in and duck ect,
I love SEGA will all my heart , but the DC pad was a nightmare, for anything other than driving games. Osamu Kaji and he dept really should have done better . More so after the Mega Drive 6 Button and Saturn pads are the best ever
It was hardly a rant.
I agree that the pad should have had 6 buttons, i was sad when it didn’t.
I don’t play first person shooters on consoles, bar Halo simply cos its poorly emulated for PC. twin sticks would have been decent, since theres nothing to lose, but i didn’t really mind.
I was annoyed by the lead as well, but i’m used to it now, and even with vibration pack it seems to fit in fine.
I use the D Pad for Soul Calibur and i find it fine, and i play that game for hours and hours some times. Same with virtua tennis. Maybe cos i have small fingers? But i don’t find any discomfort. That said the Saturn D-Pad was way better.
Yeah! especially when trying to secretly play in the middle of the night
lastly, one thing i love about the DC pad was the triggers. THey are the most comfortable triggers I have used on a joypad
I’ve never had any pain while playing on my dreamcast controller, something which can’t be sayd about the ps2 controller in my case