What system is it heading for is another thing. I’m not really looking forward to another Sega rpg coming out on the ps2. They have three coming out on that system,this year alone.
Plus AV has n’t got an RPG to call their own. Sega has spread the development of the new batch of SHINING FORCE games between three dev studios.
One being AV:ShF:RODD, and ShF NEO. Nextech:SS and ST and Salamander for SS2. Unlike Sonic team who has basically taken control of PHANTASY STAR and put their stamp on it, Sega seems relunctant to give one studio full control of this series. I wonder if AV is doing this rumoured
SRPG ShF or another Sega team,Hopefully Overworks. Now that PANZER DRAGOON is in their control maybe they will play with that or doing another RPG.
Smilebit (sports staff) + other sporst teams (Virtua Striker, etc.) = Smilebit.
Sega-AM2 (portion; lead by Yu Suzuki) = Digital Rex.
However, all of these teams no longer exist as these entities, as they have been reabsorbed into Sega anyway… so it’s moot to name them as such. I’m sure the teams are still together as units, but who knows what will happen.
No it’s not that they will still have thier Team names. Capcom and NCl have Team names, but all their In-House games are labbled as Capcom or Nintendo products.
Look before we saw the likes of AM#2 for the 1st time in Virtual Racing. SEGA still had the un-official studio names . One of the backrounds in Golden Axe features the AM#1 (The R&D team that made it) for example.
The big difference thought is the SEGA Team won?t have separate budgets like in the Smilebit, Amusement Vision, UGA days .
It’s back to what it was like inthe SEGA Enterprises days
Only the part of Smilebit that worked on games like JSRF and ORTA was merged with AV. The rest of the Smilebit team that dealt with sports game retained the name Smilebit and was dedicated to Sega’s japanese sports franchises.
The old “team names” were simply just department names, actually. All of the old arcade groups were “AM” deparments (stands for “arcade something-or-other”… too lazy to look it up), and the groups dedicated to console were the “CS” groups (“consumer-something-or-other”… ditto with the laziness). But, yeah… it’s going to go back to a system like that. Who knows if the groups will stay the same, though, in terms of who-is-where?
Actually, it doesn’t usually affect most of the ground-level workers. Artists just keep doing the same thing, as do programmers, etc. The ones with the identity crises are the managers/etc.
It doens’t affect their task but it does affect their place.I meant people are used to switch departments ,teams and whatnot and get to work with completely different people.
Well it?s SEGA.
People like Yu Suzuki have seen it all before, and are used to SEGA crazy style of management.It won?t affect the output at all.
The only one that would have been really Affected were the United Game Artists Team. As they moved out of SEGA HQ completely, Now they are back in the SEGA HQ group with the Sonic Team. That must have taken a few weeks to sort out.
The thing is even though they are supposed to be a single unit again they are still using and referring to each other by their DC team dev names. AM2
is still using their name in the recently released arcade shooter GHOST SQUAD.
Supposedly, all titles that started actual development before the change was made will still keep the team’s names. But, moving forward, all titles will only use the Sega name.