I’m trying to play PDS on SSF, and I’m getting massive slowdown on the second disk. Is this normal?
Also, if this sort of topic is frowned upon, just… delete it or something.
I’m trying to play PDS on SSF, and I’m getting massive slowdown on the second disk. Is this normal?
Also, if this sort of topic is frowned upon, just… delete it or something.
Actually when I use SSF to play PDS I can’t get past the first fight with Atolm.When Edge and Azel start talking immediatelly before the fight actually.
The theme song just keeps on going and the dragons keep on flapping and the battle doesn’t “start”.
Search around on the forum Gehpnaet, there’s this thing someone reccomended called “turbo” where it lets you slow down your processor. Oddly, if you put your processor at about 30-40% it goes past these parts, then you can put the speed right back up again ;).
I’ve had the same type of freezing sequences many times with PDS, but with the Cassini emulator. The problem seems quite simple: the voices can’t synchronize with the on-screen image, Because the emulator can’t speed voiceovers up or slow them down, as it would do with MIDI-like music. Slowing down your processor could work, though I think it requires a certain amount of precision. With Cassini, this could be resolved by tuning the Vsync setting in the games.dat file, so that the game would play faster or slower. the trick seems to be to find the exact speed at which the game should be, matching with the exact speed at which the music should play. (as I never played the game on a console, I spent hours adding or substracting a few points to the Vsync value )
[quote=“Gehpnaet”]Actually when I use SSF to play PDS I can’t get past the first fight with Atolm.When Edge and Azel start talking immediatelly before the fight actually.
The theme song just keeps on going and the dragons keep on flapping and the battle doesn’t “start”.[/quote]
You sure that was SSF, Gehn? That’s the bug that happens quite commonly in GiriGiri / Cassini (see the GiriGiri topic), but I’d heard that SSF didn’t have that problem, though I still haven’t got around to playing through PDS with SSF myself…
As for getting past the freezing spots in GiriGiri / Cassini, a CPU slowdown utility seems to solve the problem quite easily - if you just temporarily slow the game down so that it runs slower than it should on a real Saturn, it seems that you’ll get past a problem spot every time. There’s more info on things like this in the GiriGiri topic, which has fallen off the front page of the forum now:
Yeah I’m pretty sure.I tried more than once too.