I have no problem backing the PC version first. My problem is there is nothing stated about the stretch goal.
On other platforms and campaigns I have supported (Indiegogo, Kickstarter), the stretch goal was always displayed like an unlockable bundle or it was mentioned in the description of the campaign.
Here on FIG there is nothing, and that’s a problem for me, that’s why I still haven’t backed it.
I thing it’s a pity because if they want to do it this way, as per FUTATSUGI’s interview, then they should be clear & transparent on the FIG front page.
But even the PS4 physical release is a bit obscure: you need to support the PC version, then in the next page, you can add the PS4 as an option so:
1/ you will end up with two copies of the games even though some people will only be interested in the PS4 only for instance
2/ some people won’t bother supporting since they won’t find the PS4 bundle on the first page (you know in average people spend less than 10s on a website and close if they don’t find what they search for)
3/ same thing apply for Switch, people won’t see it mentioned anywhere, even though Swery & Futatsugi have plans for it. They are also missing potential media coverage. Anything related to the Switch gets relayed very quick these days. As for the PS4, there are so many games thats the news gets drown among all the rest…
I think this is a mistake in terms of communication. It won’t cost them anything to be transparent.
Regarding the cowdfunging of video games, I will just add that the Shen Mue 3 campaign was only used to fund partially the making of the game (Cedric the co producer told me that).
So you need to remember that a game with a low crowdfunding target might have other sources of funding…