Style of Orta

How dare you question my knowledge Mr He-who-goes-berserk! :slight_smile:

Gash treats Azel in a very stern manner when she awakens after the Tower debacle. He goes as far as to remind her that Craymen was eaten by the very monsters she herself woke up. Of course, she is reluctant to listen to the reality of the situation.

Gash’s disrespect for the Ancient Age (he says he’d like to destroy all the ancient ruins) is enough to strengthen any possible fear he and the remaining Seekers might have for drones in general.

In fact, Gash wanted to “use” Azel to destroy the Tower of Uru. She was the key to its destruction.

Now what fate or use did the Seekers have in store for Orta?

I know the Seekers wanted to use them as she said : “… a weapon”.

Gash at least respected Edge very much and we can clearly see that he really liked him after seeing that final FMV…

Gash always put his people’s well-being first.

Use Orta as a weapon, eh? “We must protect it at all costs”. Why was Orta so important to the Seekers? They had grand plans for her it seems.

Hmmm…

What id they managed to get what they wished for?What if they were guarding Orta for when Lagi arrived?

[quote=“Al3xand3r”]I suppose you forgot Lundi? Or is he not likable? I really enjoyed PDZ and the way the narration was done by using the words of the main character.
Just because they now have prettier graphics and lots of dialogue in Orta it doesn’t mean it’s a more “mature” way of storytelling…in fact it’s propably the other way around as everyone does it like that… PDZ was unique and worked tons better than a lot of games that use more “proper” cut scenes, including Orta.[/quote]

Who has talked about graphics? Why do you talk about graphic when we only discuss the plot? If you pretend to add silly statements I haven’t said to my opinion, you choosed the wrong way. I don’t play that game.
I didn’t forget Lundi. He represent heroe’s typical archetype: he don’t kill Coolia, he help Lagi because he understand the magnitude of Lagi’s mission, he will become a seeker and will continue investigating Ancient technology in order to help Lagi/his mission. And he search for revenge (typical japanese plot resort). He’s too good and too perfect to me like Kyle and Edge. Edge has a excuse at least: he’s Divine Visitor’s vessel (very well developed btw). I like Skyad Ops Endow a bit more… well, his writings. There is a bit more humanity in those texts. The key question here is: Why does everybody who play PDS love Azel? Why do we like Craymen? Why do we care about Zoah’s priest’s grandson? Why does Paet suit everyone? Why don’t we care about or like seveth emperor? Other example: I remember perfecty the “bad” guy James Manson play in Hitchcock’s North by Northwest but I couldn’t tell you anything about James bond movies’ bad guys aside their ridiculous names and looks.
As far as Orta’s story concerned, there already is a post to discuss.

Before going, How can you know every aspect of Orta’s design if you only have played through Orta once (easy mode?)? Come on, give me a break. This is a modern shooter. I hardly would remember and estimate the enemy patterns if I would have played trough Dodonpachi or Esp. ra. de or Radiant Silvergun or Shikigami no Shiro once continuing everywhere. I would had to get some really good score to think about that because there is no point in this games if you don’t play well. It’s like if you play shinobi (ps2) and you don’t care about tate combos.
Orta don’t give you more an illusion or illusion or illusion of freedom, Orta give the player more freedom. You have three dragon forms the player must choose and manage to beat the levels and to get good scores. Every form have different type berserk, different type/power fire or different locks on numbers, different glide bars numbers and different movility and agility. In every moment, the player will have to choose the correct form and attack in order to get the best score possible. There isn’t only one correct choice but the player will have to find the best while he REPLAYS the game. Futhermore, the player will decide what form gets the gen and evolves (It only won’t depend on your performance and the path choice) and the level’s scope is bigger. If that isn’t more freedom, I don’t know what freedom is.
Thanks to those nice additions (gliding and morphing), Panzer team can play with much more possibilities in order to design the game levels and they know do it very very well: the pace, the enemy attack patterns, those big enemies what allow the player to MULTIPLY his combo points, etc. Now, the player has to destroy everything BUT he has to know HOW destroy that enemies. In other words, there are more depth.
Yeah, Gigantic fleet level is a cake walk and the enemy attack patterns are stupid, plain and useless. Play in hard mode, got S in every category, got a truly great score and come back to say me that level is a fail. And Yeah, Assault Carrier Vermana have less attack patterns and the boss fight is simpler and lighter than PDZ’s episode 2 boss fight.
There is one useless/very dull level in Orta (Showdown) but PDZ have two: Elpis village and Frozen sea. Frozen sea have beautiful music, beautiful art design and GREAT boss fight but the level design itself is flat. This is more evident after Ancient Ruins: awesome level with more awsome boss battle.
The boss battle in Orta are awesome in general. It’s PDS battle system in real time and it’s integrated in PD shooter mechanic perfectly. The boss attack patterns changes depending on your position, time and their lives. You have to change form, use gliding, move constantly. Catharp’s boss battle is beyond awesome. There are more great boss battles like episode 8 boss, dragonmares, Abadd final boss, episode 5, etc.

[quote=“aitrus”]I really like the Morphing elements in Panzer Dragoon Orta. I think it adds a bit of strategy to the game and everyone can play in a way that suits thier liking best. Also with the morphing the boss battles became very similar to how they are in Panzer Dragoon Saga. In fact i often wondered during some of the boss battles if i really wasn’t playing Saga :slight_smile: However PDO is just missing something that i reall can’t put my finger on and describe. I just feel PDZ is a better game. All the Panzer games are good, but of the Shooters PDZ is the best followed by Orta (as far as the shooting aspect is concerned).

And Rez, what a great game and a great experience. And if games aren’t about having a fun and cool experience then what are they for? [/quote]

I love PDZ too. It was my favorite on rail shooter until I played PDO. Both are great experience but PDZ is more restrictive in gameplay terms. I talk about that in my upper lines.
I feel REZ is a backward step in gameplay terms if you compare to PDZ. It’s more restrictive. There isn’t that music interaction and It’s TOO easy. I reach to final boss battle in my first play and got great percents in the first three levels. Gameplay isn’t too balanced. Great experience (I don’t like techno music and I love the soundtrack), Katsumi Yokota’s Amazing art direction but good game.

When Old Ponta talks to Orta, she said him Seekers wanted to use her when the battle begins.

[quote=“Nightwalker”]
Who has talked about graphics? Why do you talk about graphic when we only discuss the plot? If you pretend to add silly statements I haven’t said to my opinion, you choosed the wrong way. I don’t play that game.[/quote]

Umm how about YOU stop being silly? When did I say that YOU said those things? I merely stated the differences, I never said you said those things…Fool…

[quote=“Nightwalker”]
I didn’t forget Lundi. He represent heroe’s typical archetype[/quote]

That’s the core of it I suppose, however it’s how the story was presented that matters the most. The narration was excellent and made you more engrossed in that simple sounding plot than Orta could ever imagine with all its cut scenes and dialogues and what not. In PDZ you went through a magical journey along with the main character of the game. Not once did I feel like that in Orta. I was always just playing a shooter. Nothin more.

The rest of your post goes on and on to explain what the game is like when all of us here know how the game is like thus making it quite useless with nothin to comment on except:

[quote=“Nightwalker”]
Orta don’t give you more an illusion or illusion or illusion of freedom, Orta give the player more freedom…[/quote]

I was talking about the actual movement of the dragon on the screen, not what range of moves you have at your disposal…Duh…but since you went on and on to explain all the moves etc I’ll say this again: More doesn’t equal better…

About all the rest things like the score system etc etc and more of those useless descriptions of the game and all that crap, well I have one thing to say.
I don’t play games for the score, I play them for the experience. If the experience is great enough I will be motivated to raise my scores as well.

Zwei is an Experience. Every single time one plays through it. A magical, charming, hypnotizing and enjoyable journey.
Even without any fancy gameplay additions or tons of dialogues and cut scenes.

Orta is a mere game. Lots of fancy gameplay complexities, lots of cut scenes, and in the end, a bitter taste at the thought of what it is and what it could have been. A good shooter, a washed out/faded PD experience. Again, More does NOT equal better.

And to end this post:
Zwei made me sit straight through 13+ hours before I finally went to rest after I bought it*(No other game has even come close to that)*. Orta had me playing it over four days in order to finish it once. And no, it wasn’t because it’s a tougher or longer game, it was because I barely played it.

[quote=“GehnTheBerserker”]Hmmm…

What id they managed to get what they wished for?What if they were guarding Orta for when Lagi arrived?[/quote]

Orta was something they wanted to control. Not give free reign. If they were protecting Orta by keeping her in isolation, they have an odd way of doing it. I think they were protecting “it” but never regarded her as a person. And who can really blame them? Their goals, if a little misguided in their methods, may be noble after all.

Although I love PD Zwei, the game was way too short. An extra episode or two would have made a world of difference. I rate PD Zwei as highly as the original Panzer Dragoon. I felt there was more exposure to combat in the original game, not to mention a confrontation with a huge Imperial armada and an equally powerful dragon. I loved the chase.

[quote=“Nightwalker”]

When Old Ponta talks to Orta, she said him Seekers wanted to use her when the battle begins.[/quote]

But no specific details are given. They had a purpose in mind for her. What exactly that may have been is still questionable. It may still impact on Orta’s future.

Well, you didn’t say directly but there are several ways to imply things indirectly… You think I like Orta’s plot or I think it’s a more “mature” way of storytelling because It has better graphics ?? and lots of dialogue (I don’t get that “lot of”). There is no point to come with the graphics subject when you are replying me and we’re talking about the story unless you think so.
Anyway, the “fool” who doesn’t “stop being silly” and talk about “useless information and all that crap” thinks there are other ways to talk people so he consider this conversation terminated because It’s pointless to continue it.

So does the end justify the means?

[quote=“Nightwalker”]

Well, you didn’t say directly but there are several ways to imply things indirectly… You think I like Orta’s plot or I think it’s a more “mature” way of storytelling because It has better graphics ?? and lots of dialogue (I don’t get that “lot of”). There is no point to come with the graphics subject when you are replying me and we’re talking about the story unless you think so.
Anyway, the “fool” who doesn’t “stop being silly” and talk about “useless information and all that crap” thinks there are other ways to talk people so he consider this conversation terminated because It’s pointless to continue it.

So does the end justify the means?[/quote]

Well said Nightwalker.

Just because the seekers had a noble cause doesn’t mean what they did was right.

Depends what the ends are.

[quote=“Geoffrey Duke”]

Depends what the ends are.[/quote]

I don’t buy that.

[quote=“Nightwalker”]
Well, you didn’t say directly but there are several ways to imply things indirectly… You think I like Orta’s plot or I think it’s a more “mature” way of storytelling because It has better graphics ?? and lots of dialogue (I don’t get that “lot of”). There is no point to come with the graphics subject when you are replying me and we’re talking about the story unless you think so.[/quote]

Maybe I was mainly replying to you but you are not the only one in this forum so I won’t waste a post just to talk to you, instead I will generalise and talk to everyone about what I think and what I see as well. Same as you do it (else you’d private message, not post in a public forum, same way if I wanted to say something ONLY to you I would private message, not post here) You are the one that tried to accuse me of doing that, thus making less of my post when I never did such a thing. I think everyone here has shown they are smart enough to read each person’s posts as they are and not believe that someone said something in his post just because another one said it. And I didn’t say it anyway. You are the one that took my first posts in a hostile manner and thought that, then accused me of something I did not do, thus causing the real hostility in my next post.
I was only hostile towards you because you were hostile against me on first place by saying that I was implying you said things that you never said.
Again, when I said those things, I was stating the differences I saw like I said in the previous post. Believe what you want I won’t be worrying over this or whatever…

Hey c’mon were is that European love?! :slight_smile: