[quote=âAl3xand3râ]I suppose you forgot Lundi? Or is he not likable? I really enjoyed PDZ and the way the narration was done by using the words of the main character.
Just because they now have prettier graphics and lots of dialogue in Orta it doesnât mean itâs a more âmatureâ way of storytellingâŚin fact itâs propably the other way around as everyone does it like that⌠PDZ was unique and worked tons better than a lot of games that use more âproperâ cut scenes, including Orta.[/quote]
Who has talked about graphics? Why do you talk about graphic when we only discuss the plot? If you pretend to add silly statements I havenât said to my opinion, you choosed the wrong way. I donât play that game.
I didnât forget Lundi. He represent heroeâs typical archetype: he donât kill Coolia, he help Lagi because he understand the magnitude of Lagiâs mission, he will become a seeker and will continue investigating Ancient technology in order to help Lagi/his mission. And he search for revenge (typical japanese plot resort). Heâs too good and too perfect to me like Kyle and Edge. Edge has a excuse at least: heâs Divine Visitorâs vessel (very well developed btw). I like Skyad Ops Endow a bit more⌠well, his writings. There is a bit more humanity in those texts. The key question here is: Why does everybody who play PDS love Azel? Why do we like Craymen? Why do we care about Zoahâs priestâs grandson? Why does Paet suit everyone? Why donât we care about or like seveth emperor? Other example: I remember perfecty the âbadâ guy James Manson play in Hitchcockâs North by Northwest but I couldnât tell you anything about James bond moviesâ bad guys aside their ridiculous names and looks.
As far as Ortaâs story concerned, there already is a post to discuss.
Before going, How can you know every aspect of Ortaâs design if you only have played through Orta once (easy mode?)? Come on, give me a break. This is a modern shooter. I hardly would remember and estimate the enemy patterns if I would have played trough Dodonpachi or Esp. ra. de or Radiant Silvergun or Shikigami no Shiro once continuing everywhere. I would had to get some really good score to think about that because there is no point in this games if you donât play well. Itâs like if you play shinobi (ps2) and you donât care about tate combos.
Orta donât give you more an illusion or illusion or illusion of freedom, Orta give the player more freedom. You have three dragon forms the player must choose and manage to beat the levels and to get good scores. Every form have different type berserk, different type/power fire or different locks on numbers, different glide bars numbers and different movility and agility. In every moment, the player will have to choose the correct form and attack in order to get the best score possible. There isnât only one correct choice but the player will have to find the best while he REPLAYS the game. Futhermore, the player will decide what form gets the gen and evolves (It only wonât depend on your performance and the path choice) and the levelâs scope is bigger. If that isnât more freedom, I donât know what freedom is.
Thanks to those nice additions (gliding and morphing), Panzer team can play with much more possibilities in order to design the game levels and they know do it very very well: the pace, the enemy attack patterns, those big enemies what allow the player to MULTIPLY his combo points, etc. Now, the player has to destroy everything BUT he has to know HOW destroy that enemies. In other words, there are more depth.
Yeah, Gigantic fleet level is a cake walk and the enemy attack patterns are stupid, plain and useless. Play in hard mode, got S in every category, got a truly great score and come back to say me that level is a fail. And Yeah, Assault Carrier Vermana have less attack patterns and the boss fight is simpler and lighter than PDZâs episode 2 boss fight.
There is one useless/very dull level in Orta (Showdown) but PDZ have two: Elpis village and Frozen sea. Frozen sea have beautiful music, beautiful art design and GREAT boss fight but the level design itself is flat. This is more evident after Ancient Ruins: awesome level with more awsome boss battle.
The boss battle in Orta are awesome in general. Itâs PDS battle system in real time and itâs integrated in PD shooter mechanic perfectly. The boss attack patterns changes depending on your position, time and their lives. You have to change form, use gliding, move constantly. Catharpâs boss battle is beyond awesome. There are more great boss battles like episode 8 boss, dragonmares, Abadd final boss, episode 5, etc.
[quote=âaitrusâ]I really like the Morphing elements in Panzer Dragoon Orta. I think it adds a bit of strategy to the game and everyone can play in a way that suits thier liking best. Also with the morphing the boss battles became very similar to how they are in Panzer Dragoon Saga. In fact i often wondered during some of the boss battles if i really wasnât playing Saga
However PDO is just missing something that i reall canât put my finger on and describe. I just feel PDZ is a better game. All the Panzer games are good, but of the Shooters PDZ is the best followed by Orta (as far as the shooting aspect is concerned).
And Rez, what a great game and a great experience. And if games arenât about having a fun and cool experience then what are they for? [/quote]
I love PDZ too. It was my favorite on rail shooter until I played PDO. Both are great experience but PDZ is more restrictive in gameplay terms. I talk about that in my upper lines.
I feel REZ is a backward step in gameplay terms if you compare to PDZ. Itâs more restrictive. There isnât that music interaction and Itâs TOO easy. I reach to final boss battle in my first play and got great percents in the first three levels. Gameplay isnât too balanced. Great experience (I donât like techno music and I love the soundtrack), Katsumi Yokotaâs Amazing art direction but good game.
When Old Ponta talks to Orta, she said him Seekers wanted to use her when the battle begins.