Shenmue Online?

Much thanks for pointing out where i was wrong.

I would have to agree with you, this idea does have potential. However regardless of the potential, its disclosure has been another failure by Sega’s Marketing. These are errors it cant afford to keep making.

heh, i still think this is a really dumb idea and whatever potential an MMO built out of the shenmue series has is always going to be a mere fraction of just about any other sega series’ potential.

I am sorry if it appeared tat way. It was not my intention to do so.

Anyways no of course it would not be any good f the characters stay “static”. I just do not like games where it is focused on levels, and if someone new comes there are annihilated by a lv99 veteran. However you rememinded me of the training system in Shenmue. Maybe if the “level ups” were implemented like that it won’t be so bad

I would consider it to be grossly and appallingly unfair to condemn Sega with the accusation that it is “abandoning its fanbase” with this title. Sega has been perpetually dedicated to conceiving the most engrossing and innovative titles - creating the game for the sake of the gamer, rather than for the sake of a few extra noughts on the end of the quarterly income review as foul and despicable S*ny is so fond of indulging in with its torrential deluges of reconstituted celebrity-licensed drivel. That Shenmue was ever devised at all is a testament to this admirable quality of the True Way of Gaming - Yu Suzuki knew from the very outset that Shenmue, as genuinely marvellous a title as it was, was destined to be a commercial flop… but he still created it. What else can be derived from that but knowledge of his and Sega’s utter dedication and devotion?

Unfortunately, Sega cannot thrust its head into the feeding tray like a woefully ignorant Coolia and hope that the Baldors whirling overhead will not slaver over its thick, nutritious hide. The fact remains that Sega’s financially compromised position means that it must limit its commendable ambition, and it is inevitable ramification of this that commercial factors must be accorded greater prominence in its modern portfolio. However, I am confident that this remains solely a pragmatic resolution ? once Sega has expurgated all of its debt and accumulated a sufficiently large reservoir of reserve funds to withstand the appalling and despicable prejudice against it by the Playstation-brainwashed hordes of ?casual gamers?, it can diversify again into its true appeal.

So, therefore, I do not deny that Shenmue Online has been conceived of with profit in mind? but crucially recall that this doesn?t prevent it from being a good game! The unique game mechanic of Shenmue has always been its F.R.E.E. system ? the scrupulous attention to detail to evoke a varied, thoroughly immersive world in which the player considers himself a genuine subject of a digital kingdom. Is this not the very prognosis for the theme of the M.M.O.R.P.G., the establishment of a vast online community? Contrary to being a departure from Shenmue, I would consider the prospective Online manifestation to be a natural diversification of the series.

Of course, some sacrifices of storyline will be inevitable ? but it has been stressed that Shenmue Online is detached from the canon of the ?true? games - coinciding with, rather than being an extension of, Ryo?s Chinese expedition, and as such it won’t ‘rape’ the plot. The Online format does not prevent storyline from being advanced, for all M.M.O.R.P.G.s include a ?Quest? format of one form or another and these objectives will most likely illustrate and render into greater detail the background of Shenmue.

And to all of those who see fit to petulantly whine about ?fireballs?, I would like to deliver you an excerpt from the browbeating I delivered to plebeians moaning about it on the Shenmue Dojo forums:

??The sheer, unremitting arrogance and ignorance of such opinions as those incontrovertible and prejudiced figures who are raving discordantly that “it must be bad as it’s got fireballs” (incidentally - ***IT WAS A TRAILER, BY GOD’S GRACE! IT WAS INTENDED TO APPEAR VISUALY ENTICING, NOT EXHIBIT GAMEPLAY!***) both astounds and appalls me. I find it depressingly reminiscent of the reaction to Phantasy Star Online Episode III: C.A.R.D. Revolution, where thousands of curmudgeonly and introverted gamesplayers threw the game back at the Sonic Team’s faces on the sole basis of it being “Yu-Gi-Oh”, even when it wasn’t (you can view this odious opinion being expressed very frequently at PSO World). For Sonic Team’s labour and effort in manufacturing and sculpt a unique, individual title that sustains Sega’s commendable dedication to excelling innovation to be blatantly insulted and scorned in this manner filled me with absolute and unremitting revulsion. Regrettably, I believe I can witness the tragedy of this inconsolable mindset in its incipient germination amongst the Shenmue community, as well.?

I understand that some may be apprehensive about the new format of Shenmue, but remember that the game has yet to emerge even from its pre-alpha stage. Furthermore, recognise this: the Shenmue saga is Yu Suzuki’s magnum opus. All twenty-seven chapters of the project are his ardent, intense, and personal vision, and to scribe, illustrate, depict and dance the skeins of fate for Ryo and his compatriots is quite literally a labour of love for a man who is an undoubted royal Prince of the games industry. How could this revered and venerated nobleman of the Binary Order not approach any installment of the series that is veritably his child without his utmost dedication, diligence, determination and devotion?

And finally - was Panzer Dragoon Saga a bad game simply because it wasn?t a shoot-?em-up like Ein, Zwei and Orta? Of course not! The same logic should be applied to Shenmue Online.

To Shenmue gamers everywhere - recall the concepts of trust, faith, and loyalty. I have been a proponent of the True Way of Gaming that is Sega for over twelve years now, and Yu Suzuki has never disappointed me.

Well it was still crap it comparison to Pantasy Star Online 1 and 2, the true being that card games are great as a sepretae genre (lost kingdom etc.), but start putting them into reprected series and you have trouble. Not only that but you have to create a highly ridiculous plot (if such a thing is possible in the world of fantasy) in order to eplain it which reduces one of the genre (RPGs) greatest strenghts.

Wow!This is a surprise…

I don’t know if I should be glad a new Shenmue game is gonna be released or sad because it isn’t Shenmue 3.

I mean how is this Shenmue Online going to function storywise?What will make it Shenmue anyways?Will Ryu Hazuki be a NPC?How will the story be told?Is there even gonna be a static storyline like in the other games?