More game creating by commitee

Found this about Ico in answers.com.

“There are major differences between the releases of the game in different locales. The US version was rushed to release to meet an early shipping deadline and as such misses the second playthrough bonuses present in the EU and Japanese releases, such as expanded dialogue (the subtitles that were indecipherable runes the first time through are now translated), the option to have a second player control the princess, a secret weapon which resembles a lightsaber from Star Wars, and the option to play the entire game in the “film effect” seen in certain cut scenes. There were also a few changes made to the game itself, such as the shadow generation points and the AI. Most notably, the Waterfall puzzle is more complex in the Japanese and European versions than the US version.”

Damn you, Sony!

I was actually happy that they took out the subtitles in the US version. I do not want to know what Yorda was saying. Anything they translate it to would be a disappointment to me =\

I heard the European version of Shadow of the Colossus suffered a similar fate. The garden at the top of the tower was taken out or something like that…

Actually, it doesn’t matter how your light/dark meter is at the end of the game, you can still get the good or evil ending depending on how you answer the last few dialogue choices before the final level. The light/dark meter mainly just determines what your appearance looks like. You can still experience both endings just by re-loading your save file and answering the questions differently.

I’m looking forward to seeing what the creators of Ico can come up with on the PS3.

Don’t forget that your light/dark side ranking also decides on how much more or less Force powers from either side cost you. Plus if you hit the pinnacle of either side you get a bonus for it to boot.

I’m looking forward to what Bioware is doing with Dragon Age:

[quote=“David Gaider, Lead Writer for Dragon Age”]
“As far as an “evil path” goes, I think there should be temptations to do things the easy way. You should get to be self-serving and get to ignore morals and be expedient when it suits you – if not villainous. Without that kind of immoral path, doing the right thing doesn’t mean much, right? But by the same token, the ability to do the right thing has to exist. The player must be able to find that bumpy, hard path if he searches for it… and be satisfied in the end that he did what was right instead of what was easy.”[/quote]

Dragon Age is going to be the game that’ll kick off KOTOR and Planescape as my favorite Bioware games. Well I imagine, anyway. I’ve read that the moral choices you make will affect entire people and races(i.e. teammates will leave your party if they’re good and you turn evil). I can’t wait to see how they work that out and what they do with “arch rival” aspect.