[quote=“Parn”]I’m curious… what TV do you game on? it’s very relevant to the discussion, because I can’t help but wonder about your idea of best looking games.
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I play my games on my Samsung 37’ LCD TV , I think its more than able out outputing a decent image
And I don’t doubt you’ve played Ninja Gaiden II or at least played the demo, but if you played chapters 13 and 14 you wouldn’t be saying silly things like it looks like PSU , becasue in Chapters 13 and 14 the graphics and the game just go into over drive. And for the screen Res, well a lot of the 360 and PS3 use the upscale trick , I don’t see the big deal myself , becasue most of them still look stunning (PG3 , COD IV ect).
And as for my supposed hate of the Unreal 3 tech, I’m just not a fan of the engine , most of the consoles game that use it , use really low res textures , tend to suffer loading problems , which points to me that the engine really isn’t meant for consoles and more for a PC with buckets fulls of RAM and a massive Hard Drive . I’ve been more impressed with Capcom and Ubisoft custom engines , and to me COD IV game engines wipes the floor with any Unreal 3 tech game and you go on about Res, at least that game is running at 60 fps , which is somthing that no Unreal 3 game as so far managed on a console . I much rarher consoles developers use programe it as a console and use thier own tech and game engines
Sure Gear Of War II looks great , but in my eye’s its nothing compared to Resident Evil 5, but yeah you’re right Mirror Edge does look stunning
I didn’t say Ninja Gaiden II looks like PSU, I said they both have sub-HD rendering and inefficient engines. When you’re rendering at below HD resolutions on next-gen consoles, having slow down at all isn’t exactly a good thing.
Call of Duty 4’s the only sub-HD game I’ve played that didn’t have framerate issues.
[quote=“Parn”]I didn’t say Ninja Gaiden II looks like PSU, I said they both have sub-HD rendering and inefficient engines. When you’re rendering at below HD resolutions on next-gen consoles, having slow down at all isn’t exactly a good thing.
Call of Duty 4’s the only sub-HD game I’ve played that didn’t have framerate issues.[/quote]
PSU 360 and PC engine is poor and rubbish , its even outclassed by Lego Star Wars at least thats makes some use of the next gen in self shadows ect . Sure there’s a slowdown in NJ II, but to me the engine and the game is impressive , I love the pyshics and the body parts and blood (oks its simple , buts its effective) and I defy anyone not to be totally impressed with the GFX on offer in Chapters 12 and 13 , they’re nothing short of stunning .
I put the slowdown to the game being rushed out the demo, maybe its becasuse of the problems going on at Team Ninja at the time ? . What ever the case , its a very impressive game in my view,
There’s a little bit of slowdown in Unreal Tournament III onthe 360 if we really want to be picky , and just tons of it inthe likes of Mass Effect -is that a developer issus or Unreal 3 tech issue ? I think most games have the odd bit of slowdown now and again
And I maybe wrong , but I don’t think I saw any slowdown inthe likes of PGR 3/4 and they use the upscale trick and still look stunning
Middleware is still not the ideal solution for consoles, hell even EA seems to have suddenly realized that only after grabbing up Criterion mainly for Renderware; Another example of an engine that only ever looked amazing in the hands of it’s creators actually…
There’s good reasons middleware has worked best for PC’s for a long time, since 2/3rds of the debugging / optimization cycle is to deal with the umpteen possible configurations, and in the end most developers will be able to pull a lot more out of the engine than they would have been able to pull out of the machine on their own.
But three of the examples already mentioned, CoD:4; Uncharted; Dead Rising / Lost Planet: are great examples of the sort of hybrid approach that’s clearly getting the best results at the moment. Capcom, Insomniac and Infinity Ward are all taking the road of rebuilding their engines for each console game, while not exactly starting from scratch either. Again EA seems to have officially acknowledged the wisdom of that model as well.
So, can we all maybe just accept the spirit of TA’s initial statement? That, statistically speaking at least, you can’t expect most UE3 games on console to be very well optimized (or ever be 60fps) or be showing anything close to what the hardware is capable of. But on the other hand, in potential UE3 is just as impressive as anything else.
Developer, I’d say. With regard to Bioware, they’ve never been all that great in the visuals department with 3D games. KOTOR comes to mind. Great games, but the framerate was always crap.
With the news of being able to install games on the hard drive though, a lot of the issues in Mass Effect will probably go away. I can’t wait for the next dashboard update and see how the game handles playing off the hard drive.
By the way, the new E3 trailers for Mirror’s Edge, Resident Evil 5, and Fable 2 look incredible.