So Iāve finally gotten around to playing this, and my opinion is mostly positive. Mild spoilers below.
Of course the game is staggeringly beautiful, I really love how some developers can get true beauty from an art style that isnāt flush with detail and true-to-life environments. Because Journey uses a more cartoon style I think that really adds to the ambience and charm of the title, and this was definitely the thing I found most enjoyable about the title.
I did manage to play almost the entire game with a companion, three in fact. The āunderwaterā section I did alone, and this felt like the saddest, most desperate part of my journey, which really made me appreciate finding a partner again. Itās good that you donāt need to play the game with someone to progress, but it magnifies the experience tenfold by adding that extra layer of emotion to what otherwise I think wouldāve been a fairly standard endeavour. For example, one of my companions didnāt particularly deal with the wind very well, which lead to me watching and waiting for them to complete certain sections after failing a few times! Alone I wouldāve just passed straight through those parts and no memory wouldāve been created there.
But there are two places I feel the game lets itself down, and one of them is the inability to play with a friend, someone you know. I know, I know, I get that the whole premise of Journey is to play it with a stranger and not be able to communicate, and it should absolutely be experienced this way the first time at least. However, if you want to stay with a companion you inevitably have to stay together, move through the levels at the same pace and have the same goal in mind. This is fine for playing the game, and if youāre lucky enough to play with another player who just wants to explore you can do that, but I think that being able to unlock the ability to play with a friend after your first or second playthrough would really lend itself to you being able to explore the world with a companion.
The other downside was that I didnāt feel like the discovery of what happened to the civilisation mattered. Itās presented very linearly (and perhaps this ties into the point above, are there more story details to discover if I explored more?) and itās pretty straightforward to see what has happened before and mostly straightforward to understand what happens to you character, but ultimately what did I achieve by getting to the mountain? It was simply just a journey, and that is probably the point but in which case why include a backstory at all? I think ideally they shouldāve had the story be something you discover along the way by exploring the environment, that way you wouldāve felt more like you were achieving something as you play. Or, have the journey to the top of the mountain have a purpose at the end.
Overall I feel that Journey is definitely a very special, unique game, and I think it deserves all the plaudits and accolades it has received. This kind of freshness is what I love about smaller developers, and bigger ones should take note of it (although they wouldāve done so by now if they were going to!).