Rail shooters is a niche, as soon as you say “Here is my new game: it’s a rail shooter”, your audience is drastically reduced to a smaller fraction of players. I’m not saying they were not good, but for me as soon as I finished those rail shooters, I quickly forgot about them. Which tells a lot about a game for me.
It is only when SAGA came that I had the “wow” impression as said legaiflame. I remember the game for 20 years now. And it is only thanks to SAGA. A lot of players feels this way about it, they are just not here to say it.
I have fears that if you do another rail shooter now, you might KILL THE SERIES FOR GOOD, FOREVER and BURRYY IT.
Because a few original fans will buy it, those who are still alive. Seriously, we are getting old ^^ And how will you get interest from the younger generation with a rail shooter ?
Even myself, I would be very disappointed.
Sales would be very low AGAIN, and the conclusion would be > Look Panzer Dragoon doesn’t sell. Of course you are killing the series with the wrong decisions ! When you want to kill your dog, you blame it on rabbies.
We have had Orta since and it didn’t sell too much. Because it had been a long time since the previous episodes. Because the story was not that good. I give you that technically the game was VERY good. But the story was not that good, I didn’t like the characters, hated the flat Orta, the design of those dragonmares was awful. And the spirit of the previous games was somehow lost. Maybe also because Futatsugi was not involved.
What I respect is that the team behind this game loved the series enough to want to revive it.
I just think it requires more work, more commitment to give it justice and a chance to be judged FAIRLY.
I am pretty sure if you do a good RPG now, you could sell a few rail shooters next, but not the other way around.
Why an open world ARPG ? Because for me SAGA paved the way to this. If the developers didn’t have the Sega Saturn restrictions, I am pretty sure they would have made an open world without loading time. Who likes loading times and transitions ? It just interrupt the feeling of immersion, and I am pretty sure I read some interviews back in time where dev said without hardware restrictions we would have had open world (they didn’t use this term back in time).
I mean look how creative the world of PDS was, they clearly had a level of creativity that was limited by the hardware they had.
Now, this limit is pretty much gone, and this feels just so right to do an open world Panzer Dragoon. Where you can explore the world, meet NPCs, learn about the ancient world with side quests, ruins to explore. The lore has EVERYTHING to justify a brand new RPG game.
Regarding the gameplay, I am pretty sure you could come up with something fun to play and innovative. Maybe even something which would be acceptable for both rail shooters fans and traditional RPGs fans. Should we have the turn based combat system back ? I don’t know. Should we have a live battle system like in Zelda Botw, I don’t know.
Could we have a form of rail shooting inside it ? Maybe ? I explained this before but imagine: once your dragon is strong enough, your level is good enough (considering you have a leveling system), at some point you would be able to take ‘routes’ and play as a rail shooter. This would be a fun tribute to the genre, but not the main gameplay.
I am trying to be pragmatic with my campaign, i am trying to propose something that can sell, to a much bigger audience than Panzer Dragoon has ever sold to.
Because I think the series deserves it.
Some people will like it, I think the most people will like that. Some people wont.
I am old enough to know sometimes you have to do what you believe is right, and not to care about pleasing every single person.
With all my respect.